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Body
20
Ref.
20
Cool
18
Int.
3
Tech.
20
60
Level
Relic

Solo build
Cyberpunk 2077
Shotgun and Gorilla Arms
build
Published · Updated

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Lvl
60
PP
76
/ 76
251
/ 251
Level
60
Based on attributes
Perk
Points
76
/ 76
59
from leveling up
4
from skill rewards
13
from perk shards
Body
20
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
2 / 2
2 / 2
3 / 3
3 / 3
3 / 3
1 / 1
1 / 1
1 / 1
Reflexes
20
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
Cool
18
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
Intelligence
3
Netrunning, Smart Weapons, Monowire.
4
9
15
20
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
Relic
0 / 15
Phantom Liberty cyberware abilities

Cyberware

Capacity
251 / 251
Exceeds the capacity available at level 60 (232). Capacity grows +3 per level; collect the remaining +19 from capacity shards in the world.
Armor
1372
Installed
21 / 22
Operating System
1 / 1
Dynalar Sandevistan

Press [IconicCyberware] to activate and deactivate. When active: Slows time by 50% (you are not slowed) +15% Crit Chance +15% Crit Damage Max Duration: 9 sec.

Cooldown: 30 sec.

reflexes · +0.1 sec. duration with this cyberware per Attribute Point.

18
2
3
4
5
+
++
Frontal Cortex
3 / 3
Newton Module

-1.35% Cooldown instantly for all cyberware after neutralizing an enemy.

technical · +0.5 Armor per Attribute Point.

14
1
2
3
4
5
+
++
Kerenzikov Boost System

Improves Kerenzikov by enhancing the user's speed and reflexes. When Kerenzikov is active: -100% Stamina cost from shooting. Slows time by +19% relative to your enemies.

reflexes · +0.1% Crit Chance per Attribute Point.

3
1
2
3
4
5
+
++
Mechatronic Core

+35% damage against drones, robots, mechs and turrets.

+2 Max RAM

technical · +0.5 Armor per Attribute Point.

5
1
2
3
4
5
+
++
Ocular System
1 / 1
Kiroshi "The Oracle" Optics

Effects active when scanning: Highlights enemies within 19.5 m., including enemies behind cover. Highlights cameras and turrets within 39 m. Highlights explosive devices and traps near your crosshair and within 29 m. These effects remain active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

body · +0.5 Health per Attribute Point.

10
1
2
3
4
5
+
++
Nervous System
3 / 3
Kerenzikov

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.75 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
NeoFiber

+11% Mitigation Chance +11% Mitigation Strength

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

14
1
2
3
4
5
+
++
Adrenaline Converter

+40% movement speed for 9 sec. when entering combat.

cool · +0.2% headshot and weakspot damage per Attribute Point.

6
1
2
3
4
5
+
++
Arms
1 / 1
Thermal Gorilla Arms

Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.

Deal Thermal damage.

reflexes · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
1 / 2
Shock Absorber

-24% recoil

cool · +0.2% headshot and weakspot damage per Attribute Point.

12
1
2
3
4
5
+
++
requires Ambidextrous
Legs
1 / 1
Reinforced Tendons

Press [Jump] in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
12
2
3
4
5
+
++
Face
1 / 1
Behavioral Imprint-synced Faceplate

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Cooldown: 900 sec.

intelligence · +0.05% to all dealt damage per Attribute Point.

5
+
++
Circulatory System
3 / 3
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +16% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Blood Pump

Functions as a powerful Health Item. Instantly restores 110 Health, then regenerates 23 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
1
2
3
4
5
+
++
Heal-On-Kill

+7.5% Health when you neutralize an enemy.

intelligence · +0.05% to all dealt damage per Attribute Point.

10
1
2
3
4
5
+
++
Integumentary System
3 / 3
Cellular Adapter

technical · For each Attribute Point: +1% explosion resistance +0.5% Tech weapon damage +0.5% Health Item recharge speed +0.5% grenade recharge speed

10
162
1
2
3
4
5
+
++
Defenzikov

When Kerenzikov ends: +90% Mitigation Chance for 4 sec.

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

20
108
1
2
3
4
5
+
++
Shock-n-Awe

Whenever you take damage, you have a 10% chance to release a large electroshock that deals 500 damage to nearby enemies.

technical · +0.1% Tech weapon damage per Attribute Point.

25
124
1
2
3
4
5
+
++
Skeleton
3 / 3
Bionic Joints

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

8
130
1
2
3
4
5
+
++
Epimorphic Skeleton

+15% Max Health

body · +0.5 Health per Attribute Point.

40
186
4
5
+
++
Para Bellum

+13% Armor

technical · +0.5 Armor per Attribute Point.

25
150
3
4
5
+
++

Weapons

3/3
Guts
Power Shotgun
1030.5
Damage
DPS16488
Attack Speed0.8/s
Headshot Bonus+143%
Projectiles20
Magazine6
Reload Time0.8s
1
2
3
4
5
+
++
Effect

Heavy weapon. Slightly reduces movement speed and jump height.

Iconic

Let the lead fly! Shoot faster, deal more damage... accuracy be damned. Just don’t shoot your eye out.

The Headsman
Power Shotgun
659.5
Damage
DPS824.4
Attack Speed1.3/s
Headshot Bonus+143%
Magazine8
Reload Time0.4s
1
2
3
4
5
+
++
Iconic

Fires a single round instead of pellets. Coupled with a unique scope, this shotgun gains ridiculous accuracy for its range. Headshots momentarily increase reload speed and accuracy and a subsequent headshot deals Crit Damage.

Scope
scope
Bloody Maria
Power Shotgun
716.9
Damage
DPS4946.6
Attack Speed1.2/s
Headshot Bonus+143%
Projectiles6
Magazine8
Reload Time0.4s
1
2
3
4
5
+
++
Iconic

Increases knockdown, bleeding and dismemberment chance. Enemies deprived of their limbs increase your reload speed and Crit Chance. In other words, it's going to be a mess.

Scope
scope
weapon

Grenades

1/1
F-GX Frag Grenade
Grenade
555 DMG
4m blast radius
1
2
3
4
5
+

Hits enemies with an explosive blast and shrapnel.

grenade

Quickhacks

Cyberdeck
Dynalar Sandevistan
Not a cyberdeck. Grants no quickhack slots.
quickhack
Install a cyberdeck to unlock quickhack slots.

Skills

+4 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
592Health
1372Armor
2RAM
350Carry Weight
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