Commando Bow LevelingFallout 76Just a full build I can use to level using bows and later commando build Published · Updated
This is my current build for leveling as bow up to level 200-300 before switching to a commando build. No idea how good it works.
I will probably later add a fourth tab how I would start early on without special points or minimal ones, just to get a feeling.
Tried this build? Add a badge for what it does best, or agree with one that's already there.
More: Beginner builds, Budget builds
- Tab 1 is the initial bow tab where you easily remove skills without having any problem with damage and kill speed.
- Tab 2 is the commando build that I want to use and will go to once I have weapons - it allows to also use bigger guns, I think very similar to what I see a lot of people running around with
- Tab 3 is for crafting and home building, some must be moved around there
20% of the damage dealt to a limb is applied to all limbs on your target.
+75% ranged damage to crippled targets.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Reap twice as much when harvesting flora.
Gain more VATS accuracy based on your PER.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Your weapons have 2% increased damage per AP cost.
Increased Disease Resistance based on END.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 15% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Food and drink weights are reduced by 90%.
The greater your Rads, the greater your Strength (max +5 STR)!
Take 45% less damage from explosions.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain more XP while on a team based on your CHA.
Run 20% faster when part of a team.
You can Fast Travel while over encumbered at an increased cost.
Stimpaks and RadAway heal 60% faster.
Increase cryo damage based on your INT.
While your Health is low, gain increased damage and AP regen.
Bows, throwing, and melee weapons do +100% sneak attack damage.
Take no damage from falling.
Sneak to lose enemies, and running no longer affects stealth.
Your silenced weapons do an additional 100% sneak attack damage.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Falling below 40% health will automatically use a Stimpak, once every 20s.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Gain a chance to Deflect ranged attacks based on LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Slight chance your equipped armor will repair itself when struck.
Slight chance your weapon will repair itself when hitting an enemy.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Effects (8)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.