Ghoul/PA/GMG
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Weapons spin up 60% faster.
20% of the damage dealt to a limb is applied to all limbs on your target.
Weapons that fire 3 or more projectiles gain 30% range.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
Your explosives detonate with twice the radius.
You will never mutate from rads and RadAway will never cure mutations.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Gain more max HP per point in END.
Armor provides 15% more protection. Double if wearing a matching set.
Take 15% less damage from explosions.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Gain 5% Deflect chance for 6 sec when firing a heavy gun.
Chems are 25% more effective at reducing how feral you are.
Irradiated food and drink grant 100% more rads.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Each attack makes your target take increased damage.
Reduce your target's damage output by 10% for 2 seconds after you attack.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
Big guns gain 30% accuracy. Double in Power Armor.
Increase energy damage based on your INT.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Increase Environment Glow intake by 20% on Armors, Double if wearing a matching set.
Energy Weapons expend a small amount of Glow per attack for +20% Damage.
Your explosives do +60% damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +6% weak spot damage.
Your enhanced reflexes allow you to reload weapons 10% faster.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
You do +10% ranged damage to close enemies.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Action Points regenerate 30% faster.
The power of Glow makes your AP regenerate 15% faster.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Weak point damage is increased by 15%.
The negative effects of your mutations are reduced by 75%.
Legendary perks
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
When feral, all Glow perk abilities cost 50% less Glow.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
When feral, all Glow perk abilities cost 50% less Glow.
Effects (10)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Damage and Energy Resistance +50, AP -50.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
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