Skip to content
Level 300+
s6
p8
e10
c3
i10
a9
l10

Ghoul Reeve
Fallout 76
build
Published · Updated

lvl
300+
S
6
+5
2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

3
Martial Artist
lvl
16

Your melee weapons weigh 60% less, and you can swing them 30% faster.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

P
8
+5
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

1
Glowing Hunter
lvl
75

Traces of glowing blood now have a 50% chance to appear on animal corpses.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Breathe It In
lvl
60

Rad Resistance is reduced by 150. (Up to 0)

2
Rad-Reaver
lvl
100

Dealing Melee damage provides a small amount of Glow. (No Power Tools)

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

E
10
+5
2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

3
Chem Diet
lvl
55

Chems are 75% more effective at reducing how feral you are.

2
Professional Drinker
lvl
39

There's no chance you'll get addicted to alcohol.

3
Hardy
lvl
27

Take 45% less damage from explosions.

2
All Night Long
lvl
41

The positive effects of pre-war alcohol last twice as long.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

C
3
3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

I
10
+5
3
Gunsmith
lvl
11

Guns break 50% slower.

3
Weapon Artisan
lvl
40

You can repair any weapon to 200% of normal maximum condition.

2
Fix It Good
lvl
27

You can repair armor and Power Armor to 160% of normal maximum condition.

3
Mad Scientist
lvl
60

Energy Weapons expend a small amount of Glow per attack for +20% Damage.

3
Rad Specialist
lvl
70

Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.

1
White Knight
lvl
39

Your armor breaks 20% slower and is cheaper to repair.

A
9
+5
3
Action Ghoul
lvl
50

The power of Glow makes your AP regenerate 45% faster.

3
Action Boy
lvl
2

Action Points regenerate 45% faster.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

3
Glowing Criticals
lvl
100

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Effects

+ effects

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Ghoul
In Regular Armor
HP: 100% (365 / 365)
Glow: 0
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
0
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 40000 / 40000
Under
construction
14
13
18
3
15
14
15
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
258
AP
200
HP
365
XP
+45%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0

Weapons

Weapon
You can add up to 5 weapons, specify the weapon's mods and legendary effects. If you don't have a specific weapon in mind, you can just specify the weapon class.

Armor Sets

Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
Share