Balanced Shotgun
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+75% ranged damage to crippled targets.
+10% damage to crippled targets per projectile your weapon fires.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Deal +10% damage for each impairment your target has.
Focus fire to gain +3% accuracy and damage per shot.
You do +20% ranged damage to far enemies.
You deal 20% more damage per crippled limb your target has.
You hear directional audio when in range of a Magazine.
You hear directional audio when in range of a Bobblehead.
The greater your Rads, the greater your Strength (max +5 STR)!
You gain increased benefits from being Well Fed or Hydrated.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 20% more protection. Double if wearing a matching set.
Increased Max AP based on END while not diseased.
Increased Damage and Energy Resistance based on END while not diseased.
Gain Limb Damage Reduction based on your END.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Gain 2 Charisma for each teammate, excluding yourself.
Regenerate HP while on a team based on your CHA.
You can Fast Travel while over encumbered at an increased cost.
Gain 7 CHA when bartering at non-player vendors.
While your Health is low, gain increased damage and AP regen.
Increase energy damage based on your INT.
You can repair any weapon to 200% of normal maximum condition.
Your crafted Power Armor now has improved durability and costs fewer materials.
Your crafted armor has improved durability and costs fewer materials.
You can repair armor and Power Armor to 200% of normal maximum condition.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Your ranged attacks do an additional 50% sneak attack damage.
Sneak to lose enemies, and running no longer affects stealth.
Your silenced weapons do an additional 100% sneak attack damage.
Your Action Points regenerate faster when not over encumbered.
Chance to Evade attacks based on AGI. (No Power Armor)
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Gain a chance to Deflect ranged attacks based on LCK.
Chance your weapon will greatly repair itself when hitting an enemy.
Legendary perks
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
Enemies take 30% more damage when they attack you, if you're on a team.
Ranged sneak damage increases damage to target by 10% for 10 seconds.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
Enemies take 30% more damage when they attack you, if you're on a team.
Ranged sneak damage increases damage to target by 10% for 10 seconds.
Effects (1)
Energy Resistance +100. Energy Damage -50%.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.