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Level 58
s.
p.
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c.
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l.

Wasted Lander
Fallout 4
Chem Addict Sneaky Sniper
build
Published · Updated

Sneaky sniper who uses chems & cola to inflict maximum damage possible with semi-automatic rifle. Maximum efficiency at lowest level.

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More: Boss Killer builds, Endgame builds, Meta builds, Solo builds, Survival builds

lvl
58
7 lvl-ups to
SPECIAL points
Perk Chart
S.
3
Iron Fist
Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent.
9
18
31
46
Big Leagues
Swing for the fences! Do 20% more melee weapon damage.
7
15
27
42
Armorer
You gain access to Rank 4 armor mods.
13
25
39
Blacksmith
Fire up the forge and gain access to base level and Rank 1 melee weapon mods.
16
29
Heavy Gunner
Thanks to practice and conditioning, heavy guns do 20% more damage.
11
21
35
47
Strong Back
What are you, part pack mule? Gain +25 to carry weight.
10
20
30
40
Steady Aim
Stay on target! Hip-fire accuracy is improved when firing any gun.
28
49
Basher
Get up close and personal! Gun bashing does 25% more damage.
5
14
26
Rooted
You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.
22
43
Pain Train
Choo choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)
24
50
P.
8
Pickpocket
Your quick hands and sticky fingers make picking pockets 25% easier.
6
17
30
Rifleman
Attacks with non-automatic rifles now do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb.
9
18
31
46
Awareness
To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
14
Locksmith
Your nimble fingers allow you to pick Advanced locks.
7
18
41
Demolition Expert
The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station.
10
22
34
Night Person
You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.
25
37
Refractor
You must be part mirror! Instantly gain +10 Energy Resistance.
11
21
35
42
Sniper
Non-automatic, scoped rifles have a chance of knocking down your target.
13
26
Penetrator
There's no place to hide! In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.
28
Concentrated Fire
Stay focused! In V.A.T.S. every attack on the same body part gains +10% accuracy.
26
50
E.
4
Toughness
If nothing else, you can take a beating! Instantly gain +10 Damage Resistance.
9
18
31
46
Lead Belly
You take no radiation from eating or drinking.
6
17
Lifegiver
You embody wellness! Instantly gain +20 maximum Health.
8
20
Chem Resistant
You gain complete immunity to chem addiction.
22
Aquaboy / Aquagirl
Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater.
21
Rad Resistant
Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance.
13
26
35
Adamantium Skeleton
Your skeleton has been infused with indestructible metal, reducing limb damage by 30%.
13
26
Cannibal
Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
19
38
Ghoulish
Sure, you're still human - on the outside! Radiation now regenerates your lost Health.
24
48
50
Solar Powered
Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00 a.m. and 6:00 p.m.
27
50
C.
3
Cap Collector
You've mastered the art of the deal! Buying and selling prices at vendors are better.
20
41
Lady Killer / Black Widow
Men/Women now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk.
7
22
Lone Wanderer
When adventuring without a companion, you do 25% more damage.
17
40
50
Attack Dog
Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
9
25
31
Animal Friend
Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.
12
28
Local Leader
As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.
14
Party Boy/Girl
Nobody has a good time like you! There's no chance you'll get addicted to alcohol.
15
37
Inspirational
Because you lead by example, your companion does more damage in combat, and cannot hurt you.
19
43
Wasteland Whisperer
Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.
21
49
Intimidation
Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.
23
50
I.
10
V.A.N.S.
Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.
36
Medic
Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.
18
30
49
Gun Nut
You gain access to Rank 4 gun mods.
13
25
39
Hacker
Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals.
9
21
33
Scrapper
Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor.
23
40
Science!
You gain access to Rank 2 high-tech mods.
17
28
41
Chemist
Any chems you take now last an additional 200% longer.
16
32
45
Robotics Expert
Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
19
44
Nuclear Physicist
You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.
14
26
Nerd Rage!
You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health.
31
50
A.
12
Gunslinger
Channel the spirit of the Old West! Non-automatic pistols do 20% more damage.
7
15
27
42
Commando
Rigorous combat training means automatic weapons do 20% more damage.
11
21
35
49
Sneak
Engaging stealth causes distant enemies to lose you.
5
12
23
38
Mister Sandman
Your silenced weapons now do 50% more sneak attack damage.
17
30
Action Boy/Girl
There's no time to waste! Action Points regenerate 25% faster.
18
38
Moving Target
They can't hurt what they can't hit! Get +25 Damage Resistance and +25 Energy Resistance when you're sprinting.
24
44
Ninja
Your ranged sneak attacks now do 3.5x normal damage, and melee sneak attacks do 10x normal damage.
16
33
Quick Hands
In combat, there's no time to hesitate. You can reload all guns faster.
28
40
Blitz
Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.
29
Gun Fu
You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.
26
50
L.
3
Fortune Finder
You've learned to discover the Wasteland's hidden wealth, and find more bottle caps in containers.
5
25
40
Scrounger
You know just how to scavenge to keep the fight going, and find more ammunition in containers.
7
24
37
Bloody Mess
When an enemy explodes, nearby enemies may suffer the same fate.
9
31
47
Mysterious Stranger
Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency...
22
41
49
Idiot Savant
You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance.
11
34
Better Criticals
Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.
15
40
Critical Banker
You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it the most.
17
43
50
Grim Reaper's Sprint
Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
19
46
Four Leaf Clover
Feeling lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter.
13
32
48
Ricochet
What goes around comes around! An enemy's ranged attack will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.
29
50

Companions

Know Your Enemy
 danse

Thanks to your relationship with Danse, you deal +20% more damage against Feral Ghouls, Super Mutants and Synths.

Cloak & Dagger
 deacon

Thanks to your relationship with Deacon, you receive +40% Stealth Boy duration and deal +20% more sneak attack damage.

United We Stand
 garvey

Thanks to your relationship with Preston, you deal +20% more damage and gain +20 Damage Resistance when facing three or more opponents.

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Bobbleheads

Strength

+1 Strength.

Perception

+1 Perception.

Endurance

+1 Endurance.

Charisma

+1 Charisma.

Intelligence

+1 Intelligence.

Agility

+1 Agility.

Luck

+1 Luck.

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Magazines

Covert Operations

You are more difficult to detect while sneaking.

Massachusetts Surgery

Inflict +18% limb damage.

Astoundingly Awesome 6

Do +5% damage against Mirelurks.

Astoundingly Awesome 14

Do +5% damage against Super Mutants.

Astoundingly Awesome 7

Do +5% damage at night.

Astoundingly Awesome 2

Do +5% damage with scoped weapons.

Astoundingly Awesome 13

Do +5% damage against Ghouls.

SCAV! 5

+1 Strength & +1 Endurance if you have <= 10,000 caps. +2 Strength & +2 Endurance if you have <= 1,000 caps. +3 Strength & +3 Endurance if you have <= 100 caps.

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Quests

Crusader of Atom

Provides a bonus to your weapon's damage. The higher your rads, the high the bonus.

Inquisitor of Atom

Provides a bonus to your weapon's damage. The higher your rads, the high the bonus.

Ace Operator

Your stealth is increased while in shadows and you deal more damage with silenced weapons.

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Consumables

Consumables

Chems, food, and drinks. Their combined buffs are counted into your stats; Medic, Chemist, and Party Boy scale them.

With Survival mode on, cards also show hunger, thirst, and disease risk, and food only works while you are Fed.

Weapons

Combat Rifle
1347
Fire Rate
50
shots per
10 sec
Semi-Auto
Ammo
40.308 Round
Range
0
104
173
100%50%
AP Cost
43
Reload Time
3.2s
698
22.4
Legendary
Instigating

Does double damage if the target is at full health.

Modifications
.308 Receiver
Exceptional damage. Changes ammo type to .308 Caliber. More sensitive trigger. Better rate of fire.
Gun Nut (4)
Marksman's Stock
Superior recoil. Better aim with scopes.
Gun Nut (3)
Long Ported Barrel
Superior recoil, range and sighted accuracy. Poor hip-fire accuracy.
Gun Nut (3)
Large Quick Eject Mag
Better ammo capacity. Improved reload speed.
Gun Nut (4)
Long Recon Scope
Tracks targets. Superior magnification and sighted accuracy.
Gun Nut (4)
Science! (1)
Suppressor
Suppresses sound from firing. Exceptional per-shot recoil. Improved recoil control. Poor range.
Gun Nut (4)
Weapon
Throwables
Throwable
Grenades, mines and traps. One is carried at a time; extras become swap-ins.

Armor Sets

Combined
255
250
5849
70.48899999999999
A
 
+9
P
 
+8
hat
Cunning Polymer Combat Armor Helmet
Cunning
+1 Agility and Perception.
Polymer Combat Armor
16
16
A
 
+1
P
 
+1
350
6
eyewear
Cunning Wraparound Goggles
Cunning
+1 Agility and Perception.
2
2
P
 
+2
A
 
+1
20
0.1
mask
clothing
Military Fatigues
Ballistic Weave Mk5
115
110
A
 
+2
Ballistic Weave
110
3
torso
Cunning Polymer Combat Armor Chest Piece
Cunning
+1 Agility and Perception.
Heavy Armor
Polymer Combat Armor
BioCommMesh
44
44
A
 
+1
P
 
+1
1540
23.563
left arm
Cunning Polymer Combat Armor Left Arm
Cunning
+1 Agility and Perception.
Heavy Armor
Polymer Combat Armor
Stabilized
22
22
A
 
+1
P
 
+1
1007
10.938
right arm
Cunning Polymer Combat Armor Right Arm
Cunning
+1 Agility and Perception.
Heavy Armor
Polymer Combat Armor
Stabilized
22
22
A
 
+1
P
 
+1
1007
10.938
left leg
Cunning Polymer Combat Armor Left Leg
Cunning
+1 Agility and Perception.
Heavy Armor
Polymer Combat Armor
Sleek
21
21
A
 
+1
P
 
+1
1347.5
9.625
right leg
Cunning Polymer Combat Armor Right Leg
Cunning
+1 Agility and Perception.
Light Armor
Polymer Combat Armor
Sleek
13
13
A
 
+1
P
 
+1
467.5
6.325
backpack
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.

Effects

Effects
Add addictions and diseases to factor their penalties into your stats.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
On foot
HP: 20% (71 / 356.5)
Rads: 800
Night
Alone
Standing
Sneaking
Aiming
Outside
Survival
Hunger
Fed
None
Thirst
Hydrated
None
Sleep
Rested
None
Adrenaline
Rank 10
Damage
 
x1.5
Character stats
3
16
4
3
10
21
3
S.
P.
E.
C.
I.
A.
L.
Carry Weight
330
HP
356.5
AP
270
XP
+30%
Settlement Size
13
VATS Accuracy
+64%
Crit Meter per Hit
+10%
Resistances
290
255
0
Incoming Damage
x0.7
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