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The Witcher
Skyrim
Two-Handed, Battlemage
build
by Shuls
Published · Updated

For anyone that wants to roleplay a Witcher. For the Signs I tried to stick to the effects first and look second which is why you see Frost Rune (only one that slows) for base Yrden instead of Lightning Rune since the later only deals dmg and acts more like the alternate mode for Yrden. The only sign for which I couldnt find an equivalent spell was for the alternate mode of Aard which is meant to be a 360° push effect. This is intended for Vanilla.

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More: Roleplay builds

lvl 75
Based on spent perk points
You get 28470 XP from skills
You need 74925 XP to level up
Signs
  • Aard = Fus Ro Dah
  • Yrden = Frost Rune
  • Yrden (Magic Trap) = Lightning Rune
  • Igni = Fire Breath
  • Igni (Firestream) = Flames
  • Quen = Ebonyflesh
  • Quen (Active Shield) = Stendarr's Aura + Dragon Aspect
  • Axii = Paralyze + Pacify
  • Axii (Puppet) = Frenzy + Bend Will
Armor Sets
  • Manticore School = Blackguard
  • Viper School = Guild Master
  • Wolf School = Dawnguard or Dawnguard Heavy
  • Forgotten Wolf School = Ebony or Steel Plate
Race
Nord
+10
Two Handed
+5
Smithing, Block, One Handed, Light Armor, and Speech
Unlocks: Resist Frost, Battle Cry, Fortify Warmth
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
550
stamina
250
magica
240
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
1620 xp
0
6
0
15
Steel Smithing
60
Arcane Blacksmith
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
2
0
Two-handed
3770 xp
0
9
0
15
Barbarian (1/5)
20
Barbarian (2/5) ,
Champion's Stance
30
Deep Wounds (1/3)
40
Barbarian (3/5)
50
Great Critical Charge ,
Devastating Blow
60
Barbarian (4/5) ,
Deep Wounds (2/3)
70
Sweep
80
Barbarian (5/5)
90
Deep Wounds (3/3)
One-handed
0 xp
0
2
0
Archery
3975 xp
0
9
0
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Eagle Eye ,
Critical Shot (1/3)
40
Overdraw (3/5)
50
Power Shot
60
Overdraw (4/5) ,
Critical Shot (2/3)
70
Quick Shot
80
Overdraw (5/5)
90
Critical Shot (3/3)
Light Armor
3030 xp
0
8
0
15
Agile Defender (1/5)
20
Agile Defender (2/5)
30
Custom Fit
40
Agile Defender (3/5)
50
Unhindered
60
Agile Defender (4/5)
80
Agile Defender (5/5)
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
2
0
Alchemy
4930 xp
1
0
0
15
Alchemist (1/5)
20
Physician ,
Alchemist (2/5)
30
Benefactor
40
Alchemist (3/5)
50
Experimenter (1/3)
60
Alchemist (4/5)
80
Alchemist (5/5) ,
Snakeblood
100
Purity
Illusion
2730 xp
0
7
5
15
Novice Illusion
20
Animage
25
Apprentice Illusion
30
Hypnotic Gaze
40
Kindred Mage
50
Aspect of Terror ,
Adept Illusion
70
Rage
75
Expert Illusion
Conjuration
0 xp
0
1
5
Destruction
1710 xp
0
6
0
15
Novice Destruction
25
Apprentice Destruction
30
Augmented Flames (1/2) ,
Augmented Frost (1/2) ,
Augmented Shock (1/2)
40
Rune Master
60
Augmented Flames (2/2) ,
Augmented Frost (2/2) ,
Augmented Shock (2/2)
Restoration
3975 xp
0
9
0
15
Novice Restoration
25
Apprentice Restoration
30
Recovery (1/2)
50
Adept Restoration
60
Recovery (2/2)
90
Avoid Death
Alteration
2730 xp
0
7
5
15
Novice Alteration
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Adept Alteration ,
Magic Resistance (2/3)
70
Magic Resistance (3/3) ,
Stability
75
Expert Alteration
Enchanting
0 xp
0
1
5

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Bloodskal Blade
Greatsword
69
21
Speed
0.75
Reach
1.3
Stagger
1.1

Releases energy blast with power attacks that deals 30 damage.

Superior · +2.8 damage
500
16
db
Enhanced Crossbow
Crossbow
74
19
Speed
1
Reach
1
Stagger
0.75
add enchantment
Flawless · +6.4 damage
Steel Smithing
200
15
dg
left hand
Choose item to equip
one-handed weapon
staff
spell
shield
ammo
Frost Rune
apprentice destruction

Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near.

293
Lightning Rune
apprentice destruction

Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near.

323
Flames
novice destruction

A gout of fire that does 8 points per second. Targets on fire take extra damage.

14
Ebonyflesh
expert alteration

Improves the caster's armor rating by 100 points for 60 seconds.

341
Stendarr's Aura
adept restoration

For 60 seconds, undead in melee range take 15 points sun damage per second.; Creates a hovering light that lasts for 60 seconds.

dg
248
Paralyze
expert alteration

Targets that fail to resist are paralyzed for 10 seconds.

450
Pacify
expert illusion

Creatures and people up to level 20 won't fight for 60 seconds.

290
Frenzy
adept illusion

Creatures and people up to level 14 will attack anyone nearby for 60 seconds.

209
head
add head
hands
Blackguard's Gloves
Light Armor
30
8

Lockpicking is 40% easier.

Superior · +2.8 armor
200
2
13
db
body
Blackguard's Armor
Light Armor
102
33

Carrying capacity increased by 50 points.

Superior · +5.6 armor
600
7
27
db
feet
Blackguard's Boots
Light Armor
42
13

Pickpocket success is 40% better.

Superior · +2.8 armor
200
2
13
db
backpack
add backpack
ring
Ring of the Erudite
Jewelry

While wearing this ring, you will receive 100 extra Magicka as well as regenerate Magicka faster.

1000
0.25
dg
amulet
Amulet of Articulation
Jewelry
15
8

Persuade checks in dialogue will almost always succeed and increases Speech skill by 35 points.

Superior · +2.8 armor
500
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Nord
Resist Frost
constant

Your Nord blood gives you 50% resistance to Frost.

Battle Cry
power · 1/day

Targets flee for 30 seconds.

Fortify Warmth
constant

Your Nord blood improves your resistance to cold environments by 25 points.

cc
The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Selected
Dragon Infusion
constant

Dragons do 25% less melee damage.

Esbern's Potion
Sinderion's Serendipity
constant

There is a 25% chance of creating a duplicate potion when using your alchemy skill.

A Return to Your Roots
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Companion's Insight
constant

Your attacks, shouts, and destruction spells do no damage to your followers when in combat.

Black Book: The Winds of Change
db
Seeker of Sorcery
constant

All spells cost 10% less Magicka. Enchantments are 10% more powerful.

Black Book: The Sallow Regent
db
Secret of Arcana
power · 1/day

Spells cost no Magicka for 30 seconds.

Black Book: Filament and Filigree
db
Mora's Boon
power · 1/day

Fully restores your Health, Magicka, and Stamina.

Black Book: The Hidden Twilight
db
Force Without Effort
constant

You stagger 25% less and foes stagger 25% more.

Meditation on a Word of Power
Add Power

Shouts

Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 45s
Fire Breath

Inhale air, exhale flame, and behold the Thu'um as inferno.

Recovery: 30s
Dragon Aspect

Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.

Recovery: 5s
Bend Will

Your Voice bends the very stones to your will. As it gains power, animals, people and even dragons must do your bidding.

Recovery: 120s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
550
Stamina
250
Magicka
340
Carry
425
Armor
239
−40.7%
Magic
70%
Frost
50%
Poison
50%
Warmth
78
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