The Dutchman
A social and tech heavy well rounded pirate captain. You’re a ex bounty hunter with a debt to pay off luckily for you the crimson fleet is hiring. Lasers can be swapped for lightsaber training if applicable I use them so I swapped it out with lasers and added melee training but I’m not sure if it adds a buff to light saber damage or not never bothered to check lol
Wherever there are wanted individuals, there are those who profit from their capture. And your quarry knows that in the vastness of space, they can run... but they can't hide.
Your body has become acclimated to space. Health and oxygen are increased when in space, but decreased when on the surface. (Incompatible with Terra Firma)
You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly.
Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire.
Skills
Adds a Stealth Meter. You are 25% more difficult to detect when sneaking. Suppressed weapons do an additional 5% sneak attack damage.
Increase total carrying capacity by 10 kilograms.
Increase your maximum health by 10%.
You have 10% more oxygen available.
Buy for 10% less and sell for 15% more.
20% increased chance of success when persuading someone.
There's a chance you'll find extra ammo when searching containers.
Unlock the ability to pickpocket targets.
Ships 10% stronger will automatically surrender to piracy demands. Enemy contraband scans are 10% less effective.
You can force a target NPC up to 10 levels higher than you to stop fighting for a while.
You can force a target NPC at or below your level to flee for a limited time.
You now have access to Bribery in speech challenges.
Companions gain affinity 25% faster.
You can have up to eight active crew members.
Ballistic weapons do 20% more damage.
Melee kills make you run 20% faster for 10 seconds.
Laser weapons have a 5% chance to set a target on fire.
Pistols do 25% more damage.
Throwing grenades now shows a trajectory arc. Explosions have a 25% larger radius.
Rifles do 20% more damage.
Med Packs, Trauma Packs, and Emergency Kits restore 10% additional Health 10% faster.
Resources required to craft items and complete research projects is reduced by 10%.
Adds an optional zoom to the hand scanner, and scan distance is increased to 20 meters.
Increase grav jump range of jump drives by 15%.
Construction of spacesuit, helmet, and pack mods occasionally doesn't cost resources.
You can research and craft master-level weapon mods.
Ballistic ship weapons have 20% increased damage and recharge 15% faster.
Doubles previous bonuses.
Unlock the ability to pilot Class C ships.
Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.
While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting.
Your ship has 20% increased shield capacity.
Ship missile weapons do 20% more damage, and their Targeting mode cost is reduced by 40%.
Allows the installation of experimental ship modules.
Occasionally, repairing one block of a system will repair the entire system.
Nearby enemies take damage when you boost and have a chance to catch on fire.
Unlocks ship targeting functionality.
Weapons
Powers
Armor
-15% incoming Physical damage from ranged weapons.
Automatically use a Med Pack when hit and health is below 25%, once every 60 seconds.
Deals +25% damage on the next attack after hitting a target's head.
Holograms of yourself appear while in combat, confusing enemies.
No Upgrade.
-25% oxygen consumption.
+2 max auto attempts that can be banked while hacking.
+20% accuracy while firing on the move.
Kills while moving increase your accuracy by 15% for 20 seconds. Stacks up to three times.
No Upgrade.
-15% damage from Human enemies.
+10% damage to scanned targets.
+40 carry capacity.
Boost jumping briefly increases your accuracy and damage resist, and drains less fuel.
Boostpack with balanced power output.
No Upgrade.