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Level 300+
s8
p8
e8
c8
i8
a8
l8

heavy
Fallout 76
cool thing
build
by Selene
Published · Updated

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More: Endgame builds, Exploration builds, Mule builds, Survival builds, Tank builds

lvl
300+
S
8
2
Strong Back
lvl
26

Gain more carry weight based on your STR.

3
Portable Power
lvl
24

+30% movement speed while wearing Power Armor.

2
Full Charge
lvl
33

Sprinting in Power Armor consumes no extra Fusion Core energy.

1
Bullet Storm
lvl
30

Gain 3% damage per 30 ammo spent. 10 max stacks.

P
8
1 pt unused
2
Concentrated Fire
lvl
2

Focus fire to gain +2% accuracy and damage per shot.

1
Night Eyes
lvl
50

Gain Night Vision while sneaking.

2
Night Person
lvl
24

Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
8
+5
1 pt unused
1
Cannibal
lvl
15

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

1
Bloodsucker
lvl
11

Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

2
Nocturnal Fortitude
lvl
29

Gain +100 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.

2
Photosynthetic
lvl
47

Gain 6 HP/s regen between the hours of 6:00 a.m. and 6:00 p.m.

2
Solar Powered
lvl
22

Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.

C
8
1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

I
8
1
Power Smith
lvl
41

Your crafted Power Armor now has improved durability and costs fewer materials.

3
Power User
lvl
50

Fusion Core duration is now doubled.

3
Power Patcher
lvl
44

Your Power Armor breaks 60% slower and is cheaper to repair.

1
Fix It Good
lvl
27

You can repair armor and Power Armor to 130% of normal maximum condition.

A
8
+5
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

2
Ammosmith
lvl
34

Produce 80% more rounds when crafting ammunition.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Action Ghoul
lvl
50

The power of Glow makes your AP regenerate 45% faster.

2
Jaguar Speed
lvl
60

You now sprint 20% faster when your Glow is high.

L
8
3
Super Duper
lvl
50

When you craft anything, there is a 30% chance you'll get double results!

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

2
Wild West Hands
lvl
65

24% chance to instantly reload your entire magazine when empty.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Ammo Factory
lvl
50

Produce 150% more rounds when crafting ammunition.

Electric Absorption
lvl
50

20% chance energy damage will recharge your power armor's fusion core and restore health.

Power Sprinter
lvl
50

While in Power Armor, Sprinting consumes 50% fewer Action Points.

Power Armor Reboot
lvl
50

Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.

Effects (6)

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

add effects
6 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Quad Prime .50 Cal Machine Gun
Quad
Explosive
Durability
Satiated
lvl 45
191
Fire Rate
82
shots per
10 sec
Automatic
Ammo
1000Ultracite .50
Range
0
110
219
100%50%
AP Cost
15 (4%) 22.7 shots before AP is depleted
27.9
2073.75
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Durability
Weapons break 50% slower
Satiated
Kills Restore Hunger and Thirst
Modifications
Prime Receiver
Damage to Scorched +65%
Heavy Barrel
Weight: +25%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Swap
Fat Man
Two Shot
Last Shot
Lightweight
Stabilizer's
lvl 45
5579
Fire Rate
10
shots per
10 sec
Semi-Auto
Ammo
1Mini Nuke
Range
0
129
258
100%50%
Blast Radius
12.1m
AP Cost
60 (18%) 5.7 shots before AP is depleted
30
3150
-10
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Last Shot
The last round in a magazine has a 25% chance to Deal +100% Damage
Lightweight
Stabilizer's
Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Modifications
MIRV Launcher
Weight: +50%
AP Cost: +50%
Sighted Transition: +25%
Vampire's .308 Light Machine Gun
Vampire's
Rapid
Swift
Polished
lvl 50
124
Fire Rate
153
shots per
10 sec
Automatic
Ammo
200.308
Range
0
179
358
100%50%
AP Cost
14 (4%) 24.3 shots before AP is depleted
16.64
1849.5
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Rapid
Speed: +25%
Swift
Reload Speed: +15%
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Modifications
Critical .308 Receiver
Range: +10%
Weight: +25%
Recoil: +10%
Damage: +15%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
True Stock
Weight: +15%
Spread (sighted): -15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
No Muzzle
Instigating Sighted Gatling Gun
Instigating
Rapid
Endurance
Electrician's
lvl 50
386
Fire Rate
31
shots per
10 sec
Automatic
Ammo
5005mm
Range
0
174
349
100%50%
AP Cost
17 (5%) 20 shots before AP is depleted
41.49
2170.875
-5
-37%
Legendary effects
Instigating
+50% Damage Against Targets above 60% Health
Rapid
Speed: +25%
Endurance
Endurance +3
Electrician's
When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
Modifications
Speedy Receiver
Weight: +10%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Comfort Grip
Weight: +35%
Spread (hip-fire): -25%
Recoil: -15%
Extra Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Large Bayonet
Range: -12%
Bash Damage: +75%
Weight: +13%
Front Sight Ring
Weight: +5%
Spread (hip-fire): -15%
Spread (sighted): -5%
Weapon
Throwables
Floater Flamer Grenade

Sets targets on fire

690
2364.4/4s
AP Cost20
Blast Radius7.9m
Throwable

Armor Sets

Overeater's Deep Pocketed Secret Service Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Glutton
Hunger and Thirst Grow 10% Slower
Durability
Breaks 50% Slower
Battle-Loader's
15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Hardened
Improved Damage Resistance. Superior Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +20
lvl 50
109
78
43
13
13
13
Carry Weight
 
+20
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Protective Secret Service Underarmor
Marine Style
Strength +4, Endurance +3, Agility +3
Protective Lining
Improved Strength, Perception and Endurance.
lvl 50
144
68
29
29
29
29
S
 
+4
E
 
+3
A
 
+3
Overeater's Deep Pocketed Secret Service Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Glutton
Hunger and Thirst Grow 10% Slower
Durability
Breaks 50% Slower
Battle-Loader's
15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
Carry Weight
 
+10
Overeater's Deep Pocketed Secret Service Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Glutton
Hunger and Thirst Grow 10% Slower
Durability
Breaks 50% Slower
Battle-Loader's
15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
Carry Weight
 
+10
Overeater's Deep Pocketed Secret Service Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Glutton
Hunger and Thirst Grow 10% Slower
Durability
Breaks 50% Slower
Battle-Loader's
15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
Carry Weight
 
+10
Overeater's Deep Pocketed Secret Service Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Glutton
Hunger and Thirst Grow 10% Slower
Durability
Breaks 50% Slower
Battle-Loader's
15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
Carry Weight
 
+10
Armor stats
Set:
Secret Service
full (5 / 5)
 
469
 
298
 
160
 
70
 
70
 
70
S
 
+4
E
 
+3
A
 
+3
Carry Weight
 
+180
Swap
Regenerating Ultra-Light Civil Engineer Armor Chest Piece
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Reflex
Evade Chance +2%
Miasma's
Poison Damage per Second to Nearby Targets +10
Hardened
Improved Damage Resistance. Superior Energy Resistance and Radiation Resistance.
Ultra-Light Build
Action Points +20
lvl 50
60
117
30
25
60
18
E
 
+2
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Shielded Civil Engineer Underarmor
Civil Engineer Style
Strength +3, Perception +3, Charisma +4
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
S
 
+3
P
 
+3
C
 
+4
Regenerating Ultra-Light Civil Engineer Armor Left Arm
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Reflex
Evade Chance +2%
Miasma's
Poison Damage per Second to Nearby Targets +10
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
30
60
16
13
30
10
E
 
+2
Regenerating Ultra-Light Civil Engineer Armor Right Arm
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Reflex
Evade Chance +2%
Miasma's
Poison Damage per Second to Nearby Targets +10
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
30
60
16
13
30
10
E
 
+2
Regenerating Ultra-Light Civil Engineer Armor Left Leg
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Reflex
Evade Chance +2%
Miasma's
Poison Damage per Second to Nearby Targets +10
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
30
60
16
13
30
10
E
 
+2
Regenerating Ultra-Light Civil Engineer Armor Right Leg
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Reflex
Evade Chance +2%
Miasma's
Poison Damage per Second to Nearby Targets +10
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 50
30
60
16
13
30
10
E
 
+2
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
203
 
388
 
142
 
83
 
186
 
64
E
 
+10
S
 
+3
P
 
+3
C
 
+4
Carry Weight
 
+120
Armor set

Power Armor Sets

Databased T-65 Helmet
Internal Database
Intelligence +2
lvl 50
438
313
399
26
22
16
I
 
+2
Lucid Coiled T-65 Torso
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Active
Max AP increased by +20
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Tesla Coils
Deals <ITEM1> to Nearby Targets
lvl 50
732
504
667
42
37
26
S
 
+2
AP
 
+20
Lucid Optimized T-65 Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Active
Max AP increased by +20
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
438
313
399
26
22
16
S
 
+2
AP
 
+20
Lucid Optimized T-65 Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Active
Max AP increased by +20
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
438
313
399
26
22
16
S
 
+2
AP
 
+20
Lucid Optimized T-65 Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Active
Max AP increased by +20
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Optimized Servos
-20% Action Point Cost for Sprinting
lvl 50
438
313
399
26
22
16
S
 
+2
AP
 
+20
Lucid Optimized T-65 Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Active
Max AP increased by +20
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Optimized Servos
-20% Action Point Cost for Sprinting
lvl 50
438
313
399
26
22
16
S
 
+2
AP
 
+20
Armor stats
Set:
T-65
full (6 / 6)
 
2922
 
2069
 
2662
 
172
 
147
 
106
S
 
+20
I
 
+2
AP
 
+100
Incoming Damage
 
x0.734
Swap
Sensing Excavator Helmet
Sensor Array
Perception +2
lvl 45
253
253
164
12
17
17
P
 
+2
Aristocrat's Medical Excavator Torso
Aristocrat's
Reflect incoming damage based on caps held
Powered
Action Point Regen +5
Safecracker's
Lockpicking Skill +1, Hacking Skill +1
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 45
411
411
280
20
30
30
AP Regen
 
+5
Aristocrat's Optimized Excavator Left Arm
Aristocrat's
Reflect incoming damage based on caps held
Powered
Action Point Regen +5
Safecracker's
Lockpicking Skill +1, Hacking Skill +1
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 45
253
253
164
12
17
17
AP Regen
 
+5
Aristocrat's Optimized Excavator Right Arm
Aristocrat's
Reflect incoming damage based on caps held
Powered
Action Point Regen +5
Safecracker's
Lockpicking Skill +1, Hacking Skill +1
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 45
253
253
164
12
17
17
AP Regen
 
+5
Aristocrat's Calibrated Excavator Left Leg
Aristocrat's
Reflect incoming damage based on caps held
Powered
Action Point Regen +5
Safecracker's
Lockpicking Skill +1, Hacking Skill +1
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 45
253
253
164
12
17
17
Carry Weight
 
+50
AP Regen
 
+5
Aristocrat's Calibrated Excavator Right Leg
Aristocrat's
Reflect incoming damage based on caps held
Powered
Action Point Regen +5
Safecracker's
Lockpicking Skill +1, Hacking Skill +1
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 45
253
253
164
12
17
17
Carry Weight
 
+50
AP Regen
 
+5
Armor stats
Set:
Excavator
full (6 / 6)
 
1676
 
1676
 
1100
 
80
 
115
 
115
P
 
+2
S
 
+10
AP Regen
 
+25
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (605 / 605)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
6
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
10 / 10
Character stats
41
13
30
13
15
18
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
427
AP
340
HP
605
XP
+63%
Resistances
2922
2069
2662
172
147
106
0
Evasion Chance
0
Incoming Damage
x0.734
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