Skip to content
Level 300+
s6
p10
e9
c1
i10
a10
l10

G ROS Bow v3.5
Fallout 76
Ghoul Bow w evade
build
by @sec
Published · Updated

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Boss Killer builds, Endgame builds, Exploration builds, Magic builds, Survival builds

lvl
300+
S
6
+5
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

P
10
+5
2
Bow Before Me
lvl
6

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

1
Down Ranger
lvl
2

You do +10% ranged damage to far enemies.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

1
Hat Trick
lvl
2

Arrows and throwing weapons bounce towards an additional target dealing 70% damage.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

2
Eye of the Hunter
lvl
85

Your vision grants you +25% accuracy in V.A.T.S. from a longer distance.

3
Master Archer
lvl
35

Arrows and thrown melee weapons pierce targets.

E
9
+5
1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

3
Radiation Power
lvl
50

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

3
Thick Skin
lvl
60

You take 10% less damage from Ballistic attacks. (No Power Armor)

C
1
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
10
2
Science!
lvl
20

Increase energy damage based on your INT.

2
Cryologist
lvl
40

Increase cryo damage based on your INT.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

3
Gunsmith
lvl
11

Guns break 50% slower.

A
10
+5
3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Hyper Reflexes
lvl
100

When your Glow is high, gain a 20% evasion chance. (No Power Armor)

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

L
10
+5
1
Glowing Criticals
lvl
100

When your Glow is high, Gain 20% bonus Critical damage in V.A.T.S.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (7)

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

add effects
7 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Furious Cryo Compound Bow
Furious
Vital
Glowing
Pin-Pointer's
lvl 50
571
176
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
20 (4%) 22.5 shots before AP is depleted
3.3
524.25
-4
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
Glowing
Target Kills Increase Rads by a small amount.
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Cryo Arrows
Damage: -40%
Weight: +10%
Cryo Damage: +60%
Iron Sights
Swap
Furious Cryo Compound Bow
Furious
Last Shot
Intelligence
Electrician's
lvl 50
571
176
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
20 (4%) 22.5 shots before AP is depleted
3.3
479.25
-4
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Last Shot
The last round in a magazine has a 25% chance to Deal +100% Damage
Intelligence
Intelligence +3
Electrician's
When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
Modifications
Cryo Arrows
Damage: -40%
Weight: +10%
Cryo Damage: +60%
Iron Sights
Furious Plasma Compound Bow
Furious
Crippling
Glowing
Fracturer's
lvl 50
571
176
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
20 (4%) 22.5 shots before AP is depleted
3.3
524.25
-4
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
Glowing
Target Kills Increase Rads by a small amount.
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Modifications
Plasma Arrows
Damage: -40%
Weight: +10%
Energy Damage: +60%
Iron Sights
Furious Plasma Compound Bow
Furious
Vital
Glowing
Satiated
lvl 50
571
176
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
20 (4%) 22.5 shots before AP is depleted
3.3
524.25
-4
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
Glowing
Target Kills Increase Rads by a small amount.
Satiated
Kills Restore Hunger and Thirst
Modifications
Plasma Arrows
Damage: -40%
Weight: +10%
Energy Damage: +60%
Iron Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Dense Brotherhood Recon Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
195
42
22
16
37
22
AP Regen
 
+5
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Enclave Secret Operative Underarmor
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Standard Lining
lvl 50
37
37
37
37
37
37
S
 
+4
E
 
+3
I
 
+3
Lucid Strengthened Brotherhood Recon Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
A
 
+2
AP
 
+20
Lucid Strengthened Brotherhood Recon Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
A
 
+2
AP
 
+20
Lucid Strengthened Brotherhood Recon Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
A
 
+2
AP
 
+20
Lucid Strengthened Brotherhood Recon Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Agility
Agility +2
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
A
 
+2
AP
 
+20
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
608
 
167
 
103
 
89
 
150
 
103
A
 
+8
S
 
+4
E
 
+3
I
 
+3
AP Regen
 
+5
AP
 
+80
Carry Weight
 
+60
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (465 / 465)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
27 / 27
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
10
23
20
4
24
31
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
314
AP
450
HP
465
AP Regen
+5
XP
+72%
Resistances
608
167
103
89
150
103
0
Evasion Chance
0.291
Incoming Damage
x0.734
Share