Dragon Snake
Dragon crit fill appears to still be bugged. Try cond vs PP, need multiple dragons
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Ballistic weapon ammo weighs 90% less.
+75% ranged damage to crippled targets.
+30% movement speed while wearing Power Armor.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
+10% damage to crippled targets per projectile your weapon fires.
Gain more VATS accuracy based on your PER.
Your vision grants you +25% accuracy in V.A.T.S. from a longer distance.
Gain 50% of your bonus movement speed as reload speed.
Your weapons have 2% increased damage per AP cost.
Your small guns have 45% better accuracy and spread.
Your ranged weapons ignore 40% armor.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Take 45% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Expend a small amount of Glow per hit to deal 10% bonus damage to targets.
Irradiated food and drink grant 200% more rads.
Gain Limb Damage Reduction based on your END.
Run 20% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Guns break 50% slower.
While you have Glow, gain 10% bonus damage for 10 seconds upon getting hit.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Your ranged weapons do +12% weak spot damage.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
Your Action Points regenerate faster when not over encumbered.
Your enhanced reflexes allow you to reload weapons 10% faster.
V.A.T.S. criticals now do +100% damage.
When your Glow is high, Gain 20% bonus Critical damage in V.A.T.S.
Weak point damage is increased by 15%.
Critical Hits now only consume 55% of your critical meter.
36% chance to instantly reload your entire magazine when empty.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (7)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.