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Level 300+
s10
p10
e10
c1
i5
a10
l10

Main
Fallout 76
Furious mutant
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
10
+5
3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Tightly Wound
lvl
40

Weapons spin up 60% faster.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
10
+5
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

E
10
+5
3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

2
Chem Resistant
lvl
43

You gain complete immunity to chem addiction.

3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Sun Kissed
lvl
45

Slowly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
1
1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

I
5
+5
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

A
10
+5
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

L
10
+5
2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Luck of the Draw
lvl
14

Chance your weapon will greatly repair itself when hitting an enemy.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

3
Quick Hands
lvl
40

Gain a 18% chance to instantly reload when your clip is empty.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Effects (17)

Marsupial

Carry weight +20, +jump height, INT -4

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
17 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Automatic Energy Heavy Gun
Quad
Rapid
V.A.T.S. Optimized
Polished
lvl 1
Damage
x0.5
0%
AP Cost
0 (0%)
+1000%
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Modifications
Automatic
Energy
Energy weapon.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Mutant's Dense Brotherhood Recon Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
195
42
22
16
37
22
AP Regen
 
+5
Lead-Lined Backpack
Lead Lined
Standard Backpack
lvl 50
0
0
90
0
0
0
Carry Weight
 
+30
Protective Secret Service Underarmor
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Protective Lining
Improved Strength, Perception and Endurance.
lvl 50
144
68
29
29
29
29
S
 
+4
E
 
+3
I
 
+3
Mutant's Stablized Brotherhood Recon Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Stabilized
Scope Stability +0.15
lvl 50
94
22
11
9
19
11
AP Regen
 
+5
Mutant's Stablized Brotherhood Recon Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Stabilized
Scope Stability +0.15
lvl 50
94
22
11
9
19
11
AP Regen
 
+5
Mutant's Cushioned Brotherhood Recon Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Cushioned
Fall Damage -0.25
lvl 50
94
22
11
9
19
11
AP Regen
 
+5
Mutant's Cushioned Brotherhood Recon Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Cushioned
Fall Damage -0.25
lvl 50
94
22
11
9
19
11
AP Regen
 
+5
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
715
 
198
 
185
 
81
 
142
 
95
S
 
+4
E
 
+3
I
 
+3
AP Regen
 
+25
Carry Weight
 
+30
Incoming Damage
 
x0.596
Armor set

Power Armor Sets

Hellcat Helmet
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
Mutant's Jet Pack Hellcat Torso
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Damage from Ballistic Weapons -0.02
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
607
362
380
22
57
16
AP
 
-1
AP Regen
 
+5
Mutant's Optimized Hellcat Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Damage from Ballistic Weapons -0.02
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
217
229
14
33
9
AP Regen
 
+5
Mutant's Optimized Hellcat Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Damage from Ballistic Weapons -0.02
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
217
229
14
33
9
AP Regen
 
+5
Mutant's Calibrated Hellcat Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Damage from Ballistic Weapons -0.02
Calibrated Shocks
Carry Weight +50
lvl 50
362
217
229
14
33
9
Carry Weight
 
+50
AP Regen
 
+5
Mutant's Calibrated Hellcat Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Sentinel's
5% Damage Reduction while standing still.
Choo-Choo's
Enemies Hit by Pain Train Bleed for 0 Damage over 5 Seconds
Damage from Ballistic Weapons -0.02
Calibrated Shocks
Carry Weight +50
lvl 50
362
217
229
14
33
9
Carry Weight
 
+50
AP Regen
 
+5
Armor stats
Set:
Hellcat
full (6 / 6)
 
2417
 
1447
 
1525
 
92
 
222
 
61
S
 
+10
AP Regen
 
+25
AP
 
-1
Carry Weight
 
+100
Incoming Damage
 
x0.596
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (305 / 305)
Rads: 0
Caps: 22000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
17
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 11
Bullet Storm
0 / 20
Character stats
17
21
15
3
18
17
17
S.
P.
E.
C.
I.
A.
L.
Carry Weight
355
AP
257
HP
305
AP Regen
+25
XP
+54%
Resistances
2533
1597
1525
92
222
61
0
Evasion Chance
0
Incoming Damage
x0.596
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