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Body
20
Ref.
12
Cool
20
Int.
4
Tech.
15
50
Level
Relic

PI
Cyberpunk 2077
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

Lvl
50
PP
49
/ 49
111
/ 171
Level
50
Based on attributes
Perk
Points
49
/ 49
49
from leveling up
0
from skill rewards
0
from perk shards
Body
20
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
2 / 2
2 / 2
3 / 3
3 / 3
3 / 3
1 / 1
1 / 1
1 / 1
Reflexes
12
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
2 / 2
Cool
20
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
3 / 3
1 / 1
Intelligence
4
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
Technical Ability
15
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
2 / 2
2 / 2
2 / 3
Relic
0 / 15
Phantom Liberty cyberware abilities

Cyberware

Capacity
111 / 171
Armor
224
Installed
9 / 22
Operating System
1 / 1
Militech Berserk

Press [IconicCyberware] to activate. When active: Invulnerable to damage Cannot use items Melee weapons only -100% Stamina cost for melee attacks +30% attack speed +20% movement speed Increased damage at low Health (max. +50% damage when below 20% Health) When it ends: +25% Health for each enemy neutralized. Duration: 12 sec.

Cooldown: 25 sec.

body · +0.5% damage during Berserk per Attribute Point.

35
4
5
+
++
Frontal Cortex
0 / 3
implant
Ocular System
0 / 1
implant
Nervous System
1 / 3
Kerenzikov

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6.5 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
implant
Arms
1 / 1
Gorilla Arms

Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.

Deal Physical damage.

body · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
1 / 2
Ballistic Coprocessor

Increased ricochet chance with Power weapons. +35% ricochet damage

Links the user's weapon and optics, offering real-time data-tracking of the weapon's status and a preview of ricochet trajectory.

technical · +0.1% ricochet damage per Attribute Point.

2
1
2
3
4
5
+
++
requires Ambidextrous
Legs
1 / 1
Reinforced Tendons

Press [Jump] in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
12
2
3
4
5
+
++
Face
0 / 1
implant
Circulatory System
2 / 3
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +16% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Blood Pump

Functions as a powerful Health Item. Instantly restores 110 Health, then regenerates 23 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
1
2
3
4
5
+
++
implant
Integumentary System
1 / 3
Subdermal Armor

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

5
55
1
2
3
4
5
+
++
implant
Skeleton
1 / 3
Dense Marrow

+27% melee damage +20% melee Stamina cost

reflexes · +0.1% Crit Chance per Attribute Point.

16
54
1
2
3
4
5
+
++
implant
requires License to Chrome (rank 3)

Weapons

3/3
Crash
Power Revolver
100.1
Damage
DPS250.3
Attack Speed2.5/s
Headshot Bonus+50%
Magazine6
Reload Time1.2s
1
2
3
4
5
+
++
Iconic

Charging for a brief time while aiming enables full auto mode. Decreases recoil and bullet spread. Decreases fire rate.

Scope
scope
Sovereign
Power Double Barrel Shotgun
78.9
Damage
DPS2367
Attack Speed5/s
Headshot Bonus+57%
Projectiles6
Magazine2
Reload Time0.9s
1
2
3
4
5
+
++
Iconic

Guaranteed Crit Hits with point-blank shots. Increased reload speed and movement speed after shooting an enemy in the torso.

The Headsman
Power Shotgun
315.7
Damage
DPS394.6
Attack Speed1.3/s
Headshot Bonus+57%
Magazine8
Reload Time0.4s
1
2
3
4
5
+
++
Iconic

Fires a single round instead of pellets. Coupled with a unique scope, this shotgun gains ridiculous accuracy for its range. Headshots momentarily increase reload speed and accuracy and a subsequent headshot deals Crit Damage.

Scope
scope
weapon

Grenades

0/1
grenade
One grenade is equipped at a time; extras go to a switchable stash.

Quickhacks

Cyberdeck
Militech Berserk
Not a cyberdeck. Grants no quickhack slots.
quickhack
Install a cyberdeck to unlock quickhack slots.

Skills

+0 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
420Health
224Armor
1RAM
200Carry Weight
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