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Level 300+
s10
p7
e6
c5
i10
a10
l8

Explosive Pepper Shaker
Fallout 76
Explosive Pepper Shaker
build
by Rev
Published

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lvl
300+
S
10
+5
1
Easy Target
lvl
5

+25% ranged damage to crippled targets.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

P
7
+5
2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

E
6
+5
1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

C
5
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

I
10
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

A
10
+5
2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

2
Gun Runner
lvl
4

Your running speed is increased by 20% when you have a ranged weapon equipped.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

2
Gunslinger
lvl
2

Your ranged weapons do +9% weak spot damage.

L
8
+5
1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Effects (14)

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Grounded

Energy Resistance +100. Energy Damage -50%.

add effects
14 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Vampire's Gatling Plasma
Vampire's
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
14
14
Fire Rate
114
shots per
10 sec
Automatic
Ammo
500Core
Range
0
85
170
100%50%
AP Cost
9 (3%) 35 shots before AP is depleted
18
2750
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Standard Receiver
Standard Barrel
Standard Core Receptacle
Standard Nozzle
Standard Sight
Swap
Furious Prime Gatling Plasma
Furious
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
19
19
Fire Rate
131
shots per
10 sec
Automatic
Ammo
500Ultracite Plasma Core
Range
0
144
288
100%50%
AP Cost
16 (5%) 19.7 shots before AP is depleted
37.44
3145
-5
-40%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Prime Receiver
Damage to Scorched +65%
Rifled Barrel
Range: +50%
Weight: +38%
Spread (hip-fire): +20%
Recoil: +1%
AP Cost: +20%
Sighted Transition: +6%
Stinging Core Receptacle
Armor Penetration +25%
Accelerated Nozzle
Speed: +0.25
Weight: +20%
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

VATS Vulcan Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
362
399
183
47
26
29
Troubleshooter's Jet Pack Vulcan Torso
Troubleshooter's
-15% Damage from Robots
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
607
667
313
81
42
47
L
 
+2
AP
 
-1
Troubleshooter's Gimbal Bracers Vulcan Left Arm
Troubleshooter's
-15% Damage from Robots
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
L
 
+2
Troubleshooter's Gimbal Bracers Vulcan Right Arm
Troubleshooter's
-15% Damage from Robots
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Aegis
Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
L
 
+2
Troubleshooter's Calibrated Vulcan Left Leg
Troubleshooter's
-15% Damage from Robots
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Aegis
Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
L
 
+2
Carry Weight
 
+50
Troubleshooter's Calibrated Vulcan Right Leg
Troubleshooter's
-15% Damage from Robots
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
L
 
+2
Carry Weight
 
+50
Armor stats
Set:
Vulcan
full (6 / 6)
 
2417
 
2662
 
1228
 
316
 
172
 
192
L
 
+10
S
 
+10
AP
 
-1
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (436.786 / 437)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
14
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 20
Character stats
15
18
13
7
21
20
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
245
AP
315
HP
437
XP
+63%
Resistances
105
205
0
31
31
31
0
Evasion Chance
0
Incoming Damage
x1.25
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