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Level 300+
s9
p6
e10
c9
i3
a10
l9

Ghoul
Fallout 76
Ghoul Heavy guns
build
Published

just a lmg build

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lvl
300+
S
9
+5
2
Arms of Steel
lvl
70

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Sturdy Frame
lvl
13

You are 50% harder to stagger.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
6
+5
3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
10
+5
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

2
Cola Nut
lvl
14

Nuka-Cola drinks are now three times as beneficial.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

2
Ironclad
lvl
30

Armor provides 20% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Thick Skin
lvl
60

You take 10% less damage from Ballistic attacks. (No Power Armor)

2
Radiation Power
lvl
50

Expend a small amount of Glow per hit to deal 15% bonus damage to targets.

C
9
3
Party Boy
lvl
24

The positive effects of pre-war alcohol are tripled.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

I
3
+5
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

A
10
+5
2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Hyper Reflexes
lvl
100

When your Glow is high, gain a 20% evasion chance. (No Power Armor)

1
Gunslinger
lvl
2

Your ranged weapons do +6% weak spot damage.

1
Guerrilla
lvl
5

You do +10% ranged damage to close enemies.

L
9
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (8)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Grounded

Energy Resistance +100. Energy Damage -50%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
8 mutations, 0 addictions

Consumables (18)

Pemmican

Endurance: +6 (1h)

+3.6 HP/s
+40% 0.01
×1
Psychobuff

+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)

-3% -3% 0.025
×1
Stingwing Stew

Perception: +6 (1h)

+4.8 HP/s
+40% +15% 0.1
×1
Vodka

Luck: +1, Strength: +3 (4m), Intelligence: -1 (4m), Max Health: +75 (4m)

+45% 0.1
replaced
×1
Broiled Scorchbeast Brain

Intelligence: +6 (30m)

+16 HP/s
+50% 0.15
×1
Squirrel On A Stick

Agility: +6 (1h)

+3.6 HP/s
+30% 0.025
×1
Charred Scorchbeast Liver

Luck: +6 (30m)

+16 HP/s
+50% 0.15
×1
Nuka-Cola Dark

Luck: +9 (3m), Strength: +9 (3m), Endurance: +9 (3m), Perception: -1 (3m)

+135% 0.1
×1
Canned Poached Angler

Max AP: +40 (30m)

+3.6 HP/s
+30% 0.3
×1
Radhog Burnt Ends

AP Regen: +20 (1h)

+20 HP/s
+69% 0.15
×1
Bloodbug Pepper Steak

Health Regen: +0.5 (1h)

+4.8 HP/s
+40% 0.05
×1
Cranberry Meatball Grinder

Max Health: +80 (90m)

+20 HP/s
+50% 0.1
×1
Bobblehead: Big Guns

+20% Heavy Gun Damage (1h)

0.01
×1
U.S. Covert Operations Manual 4

+10% Damage to Humans (30m)

0.01
×1
Megasloth Tenderloin

Energy Resistance: +70 (1h)

+7.2 HP/s
+50% 0.1
replaced
×1
Radscorpion Steak

Fire resistance: +150 (30m)

+4.8 HP/s
+40% 0.15
×1
Radscorpion Kebab

Energy Resistance: +70 (1h)

+7.2 HP/s
+50% 0.1
×1
Scorchbeast Steak

Physical Resistance: +30 (30m)

+16 HP/s
+50% 0.15
×1
Total effect
S
 
+12
P
 
+5
E
 
+18
I
 
+6
A
 
+6
L
 
+21
HP
 
+145
AP
 
+40
AP Regen
 
+20
 
+150
 
+70
 
+30
Damage
 
+25%
Health Regen
 
+0.5
Total weight 1.79
2 items fully replaced by later consumables

Weapons

Juggernaut's Muzzled Light Machine Gun
Juggernaut's
Rapid
Endurance
Stabilizer's
lvl 50
120
Fire Rate
190
shots per
10 sec
Automatic
Ammo
200.45
Range
0
87
175
100%50%
AP Cost
10 (3%) 38.8 shots before AP is depleted
13.2
1815
Legendary effects
Juggernaut's
Damage Increases up to +100% as Health Increases
Rapid
Speed: +25%
Endurance
Endurance +3
Stabilizer's
Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Modifications
Standard .45 Receiver
Speed: +30%
Damage: -25%
Range: -10%
Weight: -10%
Recoil: -10%
Standard Barrel
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Swap
Juggernaut's Prime Light Machine Gun
Juggernaut's
Rapid
Swift
Pin-Pointer's
lvl 50
176
Fire Rate
177
shots per
10 sec
Automatic
Ammo
200Ultracite .45
Range
0
82
164
100%50%
AP Cost
11 (3%) 35.3 shots before AP is depleted
15.6
1890
Legendary effects
Juggernaut's
Damage Increases up to +100% as Health Increases
Rapid
Speed: +25%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime .45 Receiver
Damage to Scorched +65%
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Assassin's Dense Secret Service Chest Piece
Assassin's
-15% Damage from Humans
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 40
125
55
30
9
9
9
E
 
+2
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Shielded Secret Service Underarmor
Secret Service Style
Endurance +4, Perception +3, Strength +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
 
+4
P
 
+3
S
 
+3
Assassin's Stablized Secret Service Left Arm
Assassin's
-15% Damage from Humans
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Stabilized
Scope Stability +0.15
lvl 40
61
27
15
5
5
5
E
 
+2
Assassin's Stablized Secret Service Right Arm
Assassin's
-15% Damage from Humans
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Stabilized
Scope Stability +0.15
lvl 40
61
27
15
5
5
5
E
 
+2
Assassin's Deep Pocketed Secret Service Left Leg
Assassin's
-15% Damage from Humans
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
E
 
+2
HP
 
+20
Carry Weight
 
+10
Assassin's Deep Pocketed Secret Service Right Leg
Assassin's
-15% Damage from Humans
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
E
 
+2
HP
 
+20
Carry Weight
 
+10
Armor stats
Set:
Secret Service
full (5 / 5)
 
392
 
194
 
138
 
35
 
35
 
35
E
 
+14
P
 
+3
S
 
+3
Carry Weight
 
+30
HP
 
+40
Incoming Damage
 
x0.86
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (983.333 / 983)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
0 / 11
Bullet Storm
20 / 20
Character stats
36
24
59
14
18
30
35
S.
P.
E.
C.
I.
A.
L.
Carry Weight
380
AP
388
HP
983
AP Regen
+20
XP
+54%
Resistances
472
414
138
35
185
35
0
Evasion Chance
0.34
Incoming Damage
x1.075
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