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Lvl 88
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Pure Thief+
Skyrim
stealth archer dual blade assassin
build
Published · Updated

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More: Boss Killer builds, Close Range builds, Long Range builds, Melee builds, Stealth builds

lvl 88
Based on spent perk points
You get 53845 XP from skills
You need 102225 XP to level up
Race
Imperial
+10
Restoration
+5
Heavy Armor, Block, One Handed, Destruction, and Enchanting
Unlocks: Imperial Luck, Voice of the Emperor
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
590
stamina
400
magica
200
Not enough attribute points. You need to reach level 90
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4930 xp
1
0
0
15
Steel Smithing
30
Elven Smithing ,
Dwarven Smithing
50
Advanced Armors ,
Orcish Smithing
60
Arcane Blacksmith
70
Glass Smithing
80
Ebony Smithing
90
Daedric Smithing
100
Dragon Smithing
Heavy Armor
0 xp
0
2
0
Block
0 xp
0
2
0
Two-handed
0 xp
0
1
5
One-handed
4840 xp
1
0
0
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
30
Dual Flurry (1/2)
40
Armsman (3/5)
50
Dual Flurry (2/2) ,
Savage Strike
60
Armsman (4/5)
70
Dual Savagery
80
Armsman (5/5)
Archery
4930 xp
1
0
0
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Eagle Eye ,
Critical Shot (1/3)
40
Overdraw (3/5) ,
Steady Hand (1/2)
50
Power Shot ,
Hunter's Discipline
60
Overdraw (4/5) ,
Ranger ,
Steady Hand (2/2)
70
Quick Shot
80
Overdraw (5/5)
100
Bullseye
Light Armor
4930 xp
1
0
0
15
Agile Defender (1/5)
30
Custom Fit
50
Unhindered
60
Wind Walker
Sneak
4930 xp
1
0
0
15
Stealth (1/5)
30
Muffled Movement ,
Backstab
40
Light Foot ,
Deadly Aim
50
Silent Roll ,
Assassin's Blade
70
Silence
Lockpicking
4930 xp
1
0
0
Pickpocket
4930 xp
1
0
0
15
Light Fingers (1/5)
20
Light Fingers (2/5)
30
Night Thief
40
Light Fingers (3/5) ,
Cutpurse
50
Extra Pockets
60
Light Fingers (4/5)
80
Light Fingers (5/5)
Speech
4930 xp
1
0
0
15
Haggling (1/5)
30
Allure
50
Merchant
70
Investor
90
Fence
100
Master Trader
Alchemy
4930 xp
1
0
0
15
Alchemist (1/5)
20
Physician ,
Alchemist (2/5)
30
Poisoner ,
Benefactor
40
Alchemist (3/5)
60
Concentrated Poison ,
Alchemist (4/5)
80
Alchemist (5/5) ,
Snakeblood
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
2
0
Restoration
4725 xp
1
0
0
15
Novice Restoration
20
Regeneration
25
Apprentice Restoration
40
Respite
50
Adept Restoration
75
Expert Restoration
Alteration
0 xp
0
1
5
Enchanting
4840 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
30
Fire Enchanter
40
Enchanter (3/5) ,
Frost Enchanter
50
Insightful Enchanter ,
Storm Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
add right hand item
left hand
add left hand item
head
Penitus Oculatus Helmet
Light Armor
45
11

Restoration spells cost 25% less to cast.

at your skill×3.13

Bows do 40% more damage.

at your skill×3.13
Flawless · +6.4 armor
35
1
18
hands
Ancient Shrouded Gloves
Light Armor
47
12

Double sneak attack damage with One-handed weapons.

Flawless · +6.4 armor
170
1
13
body
Studded Dragonscale Armor
Light Armor
157
43

Increases your Health by 62 points.

at your skill×3.13

Increases Light Armor skill by 25 points.

at your skill×3.13
Legendary · +20 armor
Dragon Smithing
1500
10
54
cc
feet
Studded Dragonscale Boots
Light Armor
60
14

One-handed attacks do 40% more damage.

at your skill×3.13

Increases your Stamina by 62 points.

at your skill×3.13
Legendary · +10 armor
Dragon Smithing
300
3
24
cc
backpack
Hunter Backpack
Clothing
10
1

Carrying capacity increased by 75 points.; Bows do 10% more damage.

Flawless · +6.4 armor
15
1
cc
ring
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Increases Magic Resistance by 20%.

at your skill×2.5

One-handed attacks do 40% more damage.

at your skill×3.13
amulet
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Increases Magic Resistance by 20%.

at your skill×2.5

Bows do 40% more damage.

at your skill×3.13
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Imperial
Imperial Luck
constant

Anywhere gold coins might be found, Imperials always seem to find a few more.

Voice of the Emperor
power · 1/day

Calms nearby people for 60 seconds.

The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Selected
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Ancient Knowledge
constant

Knowledge gained from the Lexicon gives you a 25% bonus when wearing Dwarven Armor and Blacksmithing increases 15% faster.

Unfathomable Depths
Prowler's Profit
constant

Anywhere gems might be found, members of the Thieves Guild always seem to find a few more.

No Stone Unturned
Sailor's Repose
constant

Healing spells cure 10% more.

Frostflow Abyss
Dragon Infusion
constant

Dragons do 25% less melee damage.

Esbern's Potion
Force Without Effort
constant

You stagger 25% less and foes stagger 25% more.

Meditation on a Word of Power
Summon Spectral Assassin
power · 1/day

Summons the ghost of the legendary assassin Lucien Lachance to fight by your side, until he's defeated.

Bound Until Death
Nightingale Strife
power · 1/day

Instantly absorb 100 points of Health from the target.

Darkness Returns
Dragonborn Force
constant

Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies.

Black Book: Epistolary Acumen
db
Companion's Insight
constant

Your attacks, shouts, and destruction spells do no damage to your followers when in combat.

Black Book: The Winds of Change
db
Seeker of Shadows
constant

Stealth skills are all 10% more effective.

Black Book: The Sallow Regent
db
Secret of Strength
power · 1/day

Power attacks cost no Stamina for 30 seconds.

Black Book: Filament and Filigree
db
Mora's Agony
power · 1/day

Summons a field of writhing tentacles that lasts 30 seconds and poisons foes who enter it.

Black Book: The Hidden Twilight
db
Secret Servant
power

Summons a Dremora butler for 15 seconds to carry your excess items.

Black Book: Untold Legends
db
Add Power

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power, as does the Seeker of Shadows boon. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
652
Stamina
462
Magicka
250
Carry
625
Armor
366
−59%
Magic
80%
Poison
50%
Warmth
109
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