(HUMAN) (PA) Solo Build
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
The weight of all junk items is reduced by 75%.
Weapons spin up 60% faster.
Your ranged weapons ignore 40% armor.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
You gain complete immunity to chem addiction.
Any chems you take last 100% longer.
Chems restore twice as much thirst.
Chems restore twice as much hunger.
Armor provides 25% more protection. Double if wearing a matching set.
Gain Resistances and AP Regen based on your CHA while not on a team.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Each attack makes your target take increased damage.
You can Fast Travel while over encumbered at an increased cost.
Energy weapon ammo weighs 90% less.
Stimpaks and RadAway heal 60% faster.
Fusion Core duration is now doubled.
While your Health is low, gain increased damage and AP regen.
Increase energy damage based on your INT.
Big guns gain 30% accuracy. Double in Power Armor.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Falling below 40% health will automatically use a Stimpak, once every 20s.
Sprint 20% faster at increased AP cost when your health is below 50%.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
The negative effects of your mutations are reduced by 75%.
The Mysterious Savior will regularly appear to revive you when downed.
Gain Resistances based on your LCK and amount of junk held.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
+200 Poison Damage Resist when wearing a matching set of armor.
20% chance energy damage will recharge your power armor's fusion core and restore health.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
+200 Poison Damage Resist when wearing a matching set of armor.
20% chance energy damage will recharge your power armor's fusion core and restore health.
Effects (5)
+5% DMG per kill while on a Kill Streak. Max HP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Energy Resistance +100. Energy Damage -50%.
Damage and Energy Resistance +50, AP -50.
Carry weight +20, +jump height, INT -4
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.