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Level 300+
s10
p7
e10
c2
i7
a10
l10

Health (NO PA)
Fallout 76
build
Published · Updated

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lvl
300+
S
10
+5
3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

P
7
+5
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Refractor
lvl
32

Gain Energy Resistance based on your PER.

1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

E
10
+5
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

2
Rad Sponge
lvl
44

Absorb 20% of RADs taken and restore Hunger and Thirst.

1
Rad Resistant
lvl
34

Gain Radiation Resistance based on your END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

C
2
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
7
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

1
Armorer
lvl
15

Your crafted armor has improved durability and costs fewer materials.

A
10
+5
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Quick Hands
lvl
40

Gain a 18% chance to instantly reload when your clip is empty.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

What Rads?
lvl
50

+300 Rad Resist, restore 6 Rads per second.

Effects (7)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Marsupial

Carry weight +20, +jump height, INT -4

Grounded

Energy Resistance +100. Energy Damage -50%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

add effects
7 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Automatic Rifle
Quad
Rapid
V.A.T.S. Optimized
Conductor's
lvl 1
Damage
0%
AP Cost
0 (0%)
+1000%
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Automatic
Ballistic
Ballistic weapon.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Vanguard's Dense Secret Service Chest Piece
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Elementalist
Increase All Resistances by +25
Healthy
Max HP Increased by +20
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Hardened
Improved Damage Resistance. Superior Radiation Resistance and Energy Resistance.
Dense
Reduce Incoming Explosives Damage by 30%
lvl 40
87
63
35
10
10
10
HP
 
+20
Chemist's Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Shielded Urban Operative Underarmor
Secret Service Style
Endurance +4, Perception +3, Strength +3
Shielded Lining
Improved Strength and Perception
lvl 1
23
31
48
6
6
6
E
 
+4
P
 
+3
S
 
+3
Vanguard's Ultra-Light Secret Service Left Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 40
43
31
17
6
6
6
E
 
+2
HP
 
+20
Vanguard's Ultra-Light Secret Service Right Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 40
43
31
17
6
6
6
E
 
+2
HP
 
+20
Vanguard's Ultra-Light Secret Service Left Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Elementalist
Increase All Resistances by +25
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 40
43
31
17
6
6
6
AP
 
+20
Vanguard's Ultra-Light Secret Service Right Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Elementalist
Increase All Resistances by +25
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 40
43
31
17
6
6
6
AP
 
+20
Armor stats
Set:
Secret Service
full (5 / 5)
 
282
 
293
 
226
 
115
 
115
 
115
E
 
+8
P
 
+3
S
 
+3
Carry Weight
 
+10
HP
 
+60
AP
 
+40
Incoming Damage
 
x0.926
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (603.5 / 604)
Rads: 6
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 18
Bullet Storm
0 / 20
Character stats
18
19
24
2
6
15
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
270
AP
356
HP
604
XP
+18%
Resistances
364
545
608
115
115
115
58
Evasion Chance
0.06
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