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Level 200+
s10
p11
e6
c3
i11
a9
l6

heavy build
Fallout 76
build
by Nagui
Published · Updated

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
200+
S
10
+5
3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Tightly Wound
lvl
40

Weapons spin up 60% faster.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

P
11
2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
6
+2
not enough 4 pts
3
Hardy
lvl
27

Take 45% less damage from explosions.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

C
3
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
11
+1
3
Demolition Expert
lvl
10

Your explosives do +60% damage.

3
Power User
lvl
50

Fusion Core duration is now doubled.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

A
9
+5
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

2
Guerrilla
lvl
5

You do +15% ranged damage to close enemies.

L
6
3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
650
(~181 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 10% more damage when they attack you, if you're on a team.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+2 END and +2 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+1 INT and +1 INT Perk Points. Perk Points cap at 15.

Effects (13)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
13 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Furious Tesla Capacitor Gauss Minigun
Furious
Explosive
Intelligence
Bully's
lvl 50
48
27
Fire Rate
118
shots per
10 sec
Automatic
Ammo
4002mm EC
Range
0
95
189
100%50%
AP Cost
16 (5%) 20.5 shots before AP is depleted
23.4
1785
-10
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
Intelligence
Intelligence +3
Bully's
+25% Damage per Crippled Limb Your Target Has
Modifications
Gunner Sights
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Tesla Coil Capacitor
Ammo Capacity: -20%
Damage: -20%
Weight: +20%
Reload Speed: +15%
Energy Damage: +50%
AP Cost: +15%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
No Muzzle
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Targeting Union Helmet
Targeting HUD
Highlights Living Targets
lvl 50
242
362
242
29
52
16
Mutant's Jet Pack Union Torso
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Union Jet Pack
Max AP: -1
Weight: +20%
lvl 50
418
607
418
47
88
26
E
 
+2
AP
 
-1
Auto Stim Union Left Arm
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
No Misc Mod
lvl 50
242
362
242
29
52
16
E
 
+2
Mutant's Union Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
No Misc Mod
lvl 50
242
362
242
29
52
16
E
 
+2
Mutant's Calibrated Union Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
I
 
+2
Carry Weight
 
+50
Mutant's Calibrated Union Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
242
362
242
29
52
16
I
 
+2
Carry Weight
 
+50
Armor stats
Set:
Union
full (6 / 6)
 
1628
 
2417
 
1628
 
192
 
348
 
106
E
 
+6
I
 
+4
S
 
+10
AP
 
-1
Carry Weight
 
+100
Incoming Damage
 
x0.821
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (471.5 / 472)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
13
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 20
Character stats
25
17
16
5
27
20
8
S.
P.
E.
C.
I.
A.
L.
Carry Weight
395
AP
328
HP
472
XP
+81%
Resistances
1741
2530
1628
228
384
142
0
Evasion Chance
0
Incoming Damage
x0.821
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