heavy build
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Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Weapons spin up 60% faster.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your ranged weapons ignore 40% armor.
Your explosives detonate with twice the radius.
+75% ranged damage when attacking the torso.
Deal +10% damage for each impairment your target has.
You deal 20% more damage per crippled limb your target has.
Take 45% less damage from explosions.
Gain more max HP per point in END.
Increased Damage and Energy Resistance based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Increased Max AP based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Your explosives do +60% damage.
Fusion Core duration is now doubled.
Big guns gain 30% accuracy. Double in Power Armor.
Increase energy damage based on your INT.
Energy weapon ammo weighs 90% less.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your ranged weapons do +12% weak spot damage.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
You do +15% ranged damage to close enemies.
Heavy guns gain a 12% stagger chance and +75% limb damage.
The negative effects of your mutations are reduced by 75%.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 10% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 10% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
Effects (13)
+5% DMG per kill while on a Kill Streak. Max HP -50.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
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