camp & barter
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Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
The weight of all junk items is reduced by 75%.
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Explosives weigh 90% less.
Reap twice as much when harvesting flora.
While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.
You will never mutate from rads and RadAway will never cure mutations.
Gain more XP while on a team based on your CHA.
Hunger and thirst grow 80% slower when in camp or in a team workshop.
Run 20% faster when part of a team.
Gain 7 CHA when bartering at non-player vendors.
Gain 2 Charisma for each teammate, excluding yourself.
Restore much more of your team's hunger and thirst when you eat or drink.
Positive mutation effects are +25% stronger if teammates are mutated too.
Crafting workshop items now costs 50% fewer materials.
You can repair armor and Power Armor to 200% of normal maximum condition.
Your Power Armor breaks 60% slower and is cheaper to repair.
Your crafted Power Armor now has improved durability and costs fewer materials.
Obtain more components when you scrap weapons and armor.
You can repair any weapon to 200% of normal maximum condition.
You get double the quantity when you craft chems!
Food in your inventory will spoil 45% slower.
Take no damage from falling.
Produce 80% more rounds when crafting ammunition.
Workshop turrets do +100% damage and you can disarm expert traps.
Action Points regenerate 45% faster.
Sprinting consumes 40% fewer Action Points. (No Power Armor)
Your Action Points regenerate faster when not over encumbered.
When you craft anything, there is a 30% chance you'll get double results!
Collect twice as much when harvesting wood.
The negative effects of your mutations are reduced by 75%.
Legendary perks
Produce 50% more rounds when crafting ammunition.
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
Produce 50% more rounds when crafting ammunition.
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.