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Level 100+
s9
p1
e2
c12
i15
a10
l7

camp & barter
Fallout 76
build
by Nagui
Published · Updated

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lvl
100+
S
9
+3
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Ordnance Express
lvl
31

Explosives weigh 90% less.

P
1
1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

E
2
1
Homebody
lvl
19

While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
12
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Happy Camper
lvl
3

Hunger and thirst grow 80% slower when in camp or in a team workshop.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

3
Philanthropist
lvl
39

Restore much more of your team's hunger and thirst when you eat or drink.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
15
2
Contractor
lvl
18

Crafting workshop items now costs 50% fewer materials.

3
Fix It Good
lvl
27

You can repair armor and Power Armor to 200% of normal maximum condition.

3
Power Patcher
lvl
44

Your Power Armor breaks 60% slower and is cheaper to repair.

1
Power Smith
lvl
41

Your crafted Power Armor now has improved durability and costs fewer materials.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

3
Weapon Artisan
lvl
40

You can repair any weapon to 200% of normal maximum condition.

1
Chemist
lvl
34

You get double the quantity when you craft chems!

1
Good With Salt
lvl
9

Food in your inventory will spoil 45% slower.

A
10
+3
1
Goat Legs
lvl
32

Take no damage from falling.

2
Ammosmith
lvl
34

Produce 80% more rounds when crafting ammunition.

3
Home Defense
lvl
22

Workshop turrets do +100% damage and you can disarm expert traps.

3
Action Boy
lvl
2

Action Points regenerate 45% faster.

3
Marathoner
lvl
13

Sprinting consumes 40% fewer Action Points. (No Power Armor)

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
7
3
Super Duper
lvl
50

When you craft anything, there is a 30% chance you'll get double results!

1
WoodChucker
lvl
17

Collect twice as much when harvesting wood.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
300
(~83 level-ups)
Ammo Factory
lvl
50

Produce 50% more rounds when crafting ammunition.

Legendary Strength
lvl
50

+3 STR and +3 STR Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (295 / 295)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
13
1
3
12
15
13
7
S.
P.
E.
C.
I.
A.
L.
Carry Weight
251
AP
190
HP
295
XP
+45%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
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