AFK Snake Human UNyielding
Most of the Int Perks are filler Max Legendary Int perk as quick as possible for +5int Use the weapon you want ammo for with the 3star int mod for more exp Choose Between Herbivore or Carnivore and use the proper food buffs
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Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain more carry weight based on your STR.
The weight of all junk items is reduced by 75%.
Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.
Take 15% less damage from explosions.
Increased Damage and Energy Resistance based on END while not diseased.
Gain more max HP per point in END.
Armor provides 15% more protection. Double if wearing a matching set.
The greater your Rads, the greater your Strength (max +5 STR)!
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Increased Disease Resistance based on END.
Increased Max AP based on END while not diseased.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain more XP while on a team based on your CHA.
Gain 2 Charisma for each teammate, excluding yourself.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
The benefits of bobbleheads and magazines last twice as long.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
While your Health is low, gain increased damage and AP regen.
Obtain more components when you scrap weapons and armor.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Your armor breaks 60% slower and is cheaper to repair.
RadAway removes more radiation based on your INT.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Sprint 20% faster at increased AP cost when your health is below 50%.
Chance to Evade attacks based on AGI. (No Power Armor)
Your Action Points regenerate faster when not over encumbered.
Sprinting consumes 20% fewer Action Points. (No Power Armor)
The negative effects of your mutations are reduced by 75%.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
Effects (8)
AG +4, Fall from heights more gradual, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Charisma -1
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Consumables (9)
Breathe Underwater. (90m)
Max AP: +12 (25s), Intelligence: +7.5 (90m)
Experience: +25% (1h), Max AP: +8 (25s)
Highlights Living Targets (5m), Intelligence: +5 (5m)
+5% XP in a team (1h)
Experience: +5% (2h)
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.