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Lvl 48
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The Alchemist
Skyrim
build
Published · Updated

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lvl 48
Based on spent perk points
You get 25420 XP from skills
You need 31725 XP to level up
Race
Breton
+10
Conjuration
+5
Speech, Alchemy, Illusion, Restoration, and Alteration
Unlocks: Magic Resistance, Dragonskin
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
350
stamina
250
magica
170
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
4930 xp
1
0
0
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
30
Bladesman (1/3)
40
Armsman (3/5)
50
Savage Strike ,
Critical Charge
60
Armsman (4/5) ,
Bladesman (2/3)
80
Armsman (5/5)
90
Bladesman (3/3)
100
Paralyzing Strike
Archery
0 xp
0
1
5
Light Armor
4930 xp
1
0
0
15
Agile Defender (1/5)
20
Agile Defender (2/5)
30
Custom Fit
40
Agile Defender (3/5)
50
Unhindered
60
Agile Defender (4/5) ,
Wind Walker
70
Matching Set
80
Agile Defender (5/5)
100
Deft Movement
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
2
0
Alchemy
4840 xp
1
0
0
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Benefactor
40
Alchemist (3/5)
50
Experimenter (1/3)
60
Alchemist (4/5)
70
Experimenter (2/3)
80
Alchemist (5/5) ,
Snakeblood
90
Experimenter (3/3)
100
Purity
Illusion
0 xp
0
2
0
Conjuration
950 xp
0
5
0
15
Novice Conjuration
20
Mystic Binding
30
Soul Stealer
50
Oblivion Binding
Destruction
0 xp
0
1
5
Restoration
0 xp
0
2
0
Alteration
4840 xp
1
0
0
15
Novice Alteration
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Magic Resistance (2/3) ,
Adept Alteration
70
Magic Resistance (3/3) ,
Stability
75
Expert Alteration
100
Atronach
Enchanting
4930 xp
1
0
0

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Bound Sword
novice conjuration

Creates a magic sword for 120 seconds. Sheathe it to dispel.

92
left hand
Ebonyflesh
expert alteration

Improves the caster's armor rating by 100 points for 60 seconds.

341
Staff
Any staff. Casts its built-in spell from charges instead of your magicka, so any character can use one.
add enchantment
head
add head
hands
add hands
body
add body
feet
add feet
backpack
add backpack
ring
add ring
amulet
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Breton
Magic Resistance
constant

Your Breton blood gives you 25% resistance to magic.

Dragonskin
power · 1/day

Absorb 50% of the Magicka from hostile spells for 60 seconds.

The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
350
Stamina
250
Magicka
220
Carry
375
Armor
50
−6%
Magic
80%
Poison
50%
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