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Level 300+
s13
p7
e9
c7
i15
a10
l15

MasterGhoul
Fallout 76
Crafting
build
Published · Updated

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lvl
300+
Not enough
20 SPECIAL points
S
13
+5
2 pts unused
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

1
Sturdy Frame
lvl
13

You are 25% harder to stagger.

2
Portable Power
lvl
24

+20% movement speed while wearing Power Armor.

1
Pack Rat
lvl
7

The weight of all junk items is reduced by 50%.

P
7
1
Butcher's Bounty
lvl
3

40% chance to find extra meat from animal corpses.

1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

1
Pannapictagraphist
lvl
12

You hear directional audio when in range of a Magazine.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

1
Tank Killer
lvl
30

Your ranged weapons ignore 20% armor.

E
9
+5
5 pts unused
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

1
Chem Diet
lvl
55

Chems are 25% more effective at reducing how feral you are.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

C
7
1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

2
Lone Wanderer
lvl
4

Gain Resistances and AP Regen based on your CHA while not on a team.

1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

1
Wasteland Whisperer
lvl
50

Aim your gun at some creatures for a 25% chance to pacify it.

I
15
+3
1 pt unused
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

1
Chemist
lvl
34

You get double the quantity when you craft chems!

1
Contractor
lvl
18

Crafting workshop items now costs 25% fewer materials.

3
Fix It Good
lvl
27

You can repair armor and Power Armor to 200% of normal maximum condition.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

1
Power Smith
lvl
41

Your crafted Power Armor now has improved durability and costs fewer materials.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

3
Weapon Artisan
lvl
40

You can repair any weapon to 200% of normal maximum condition.

A
10
+5
5 pts unused
2
Jaguar Speed
lvl
60

You now sprint 20% faster when your Glow is high.

3
Modern Renegade
lvl
18

Small guns gain +30% hip fire accuracy and +75% limb damage.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

2
Ammosmith
lvl
34

Produce 80% more rounds when crafting ammunition.

1
Action Ghoul
lvl
50

The power of Glow makes your AP regenerate 15% faster.

1
Action Boy
lvl
2

Action Points regenerate 15% faster.

L
15
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Pharma Farma
lvl
2

Find more first aid Chems based on your LCK.

3
Super Duper
lvl
50

When you craft anything, there is a 30% chance you'll get double results!

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
WoodChucker
lvl
17

Collect twice as much when harvesting wood.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1500
(~417 level-ups)
Legendary Intelligence
lvl
50

+3 INT and +3 INT Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Master Infiltrator
lvl
50

Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.

Effects (11)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
11 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Jet Pack Secret Service Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 50
157
68
37
11
11
11
I
 
+2
AP
 
-1
High Capacity Small Backpack
High Capacity
Small Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+90
Shielded Secret Service Underarmor
Secret Service Style
Endurance +4, Perception +3, Strength +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
E
 
+4
P
 
+3
S
 
+3
Lucid Secret Service Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
No Misc
lvl 50
47
33
19
6
6
6
I
 
+2
Lucid Secret Service Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
No Misc
lvl 50
47
33
19
6
6
6
I
 
+2
Lucid Deep Pocketed Secret Service Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
Deep Pocketed
Carry Weight +10
lvl 50
47
33
19
6
6
6
I
 
+2
Carry Weight
 
+10
Lucid Deep Pocketed Secret Service Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
Deep Pocketed
Carry Weight +10
lvl 50
47
33
19
6
6
6
I
 
+2
Carry Weight
 
+10
Armor stats
Set:
Secret Service
full (5 / 5)
 
413
 
295
 
257
 
54
 
54
 
54
E
 
+4
P
 
+3
S
 
+3
I
 
+10
Carry Weight
 
+110
AP
 
-1
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (362.5 / 363)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
11
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
21
14
20
7
33
19
20
S.
P.
E.
C.
I.
A.
L.
Carry Weight
435
AP
237
HP
363
XP
+99%
Resistances
538
345
257
54
54
54
0
Evasion Chance
0
Incoming Damage
x0.698
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