Heroic tank build
Yuh this build is basically just you swinging shit around putting debuffs on enemies for your allies.
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Block 25% more damage from your opponents' melee attacks.
Your melee weapon attacks have +75% limb damage.
Melee weapons deal +50% limb damage. (No Power Tools)
Your melee weapons weigh 60% less, and you can swing them 30% faster.
20% of the damage dealt to a limb is applied to all limbs on your target.
When your Glow is high, makes you immune to staggering attacks.
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
Irradiated food and drink grant 300% more rads.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
Holding Large amounts of Glow provides Glow to nearby ghouls on your team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Your stimpaks now also heal nearby teammates for their full strength.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Falling below 40% health will automatically use a Stimpak, once every 20s.
The negative effects of your mutations are reduced by 75%.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
20% chance energy damage will recharge your power armor's fusion core and restore health.
Enemies take 40% more damage when they attack you, if you're on a team.
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.
20% chance energy damage will recharge your power armor's fusion core and restore health.
Enemies take 40% more damage when they attack you, if you're on a team.
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.
Effects (7)
+5% DMG per kill while on a Kill Streak. Max HP -50.
Teammates take 25% less damage. Player take 25% more damage.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.