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Level 300+
s15
p4
e14
c3
i3
a12
l5

Hfjeidnsnncjd
Fallout 76
Big back grill master
build
Published · Updated

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lvl
300+
S
15
2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

P
4
+5
2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

1
Tank Killer
lvl
30

Your ranged weapons ignore 20% armor.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

1
Down Ranger
lvl
2

You do +10% ranged damage to far enemies.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

E
14
2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Bullet Shield
lvl
39

Gain 5% Deflect chance for 6 sec when firing a heavy gun.

C
3
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
3
+3
2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

A
12
+3
3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

L
5
+3
1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
750
(~208 level-ups)
Legendary Agility
lvl
50

+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+3 INT and +3 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Master Infiltrator
lvl
50

Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.

Taking One For The Team
lvl
50

Enemies take 10% more damage when they attack you, if you're on a team.

Effects (8)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Egg Head

INT +6, STR -3, END -3

Grounded

Energy Resistance +100. Energy Damage -50%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
8 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Flamer
Furious
Crippling
Intelligence
Pyromaniac's
lvl 50
29.4
126/9s
Fire Rate
91
shots per
10 sec
Automatic
Ammo
200Fuel
Range
0
46
93
100%70%
AP Cost
14 (5%) 19.9 shots before AP is depleted
27.45
1804.5
-12
-10%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
Intelligence
Intelligence +3
Pyromaniac's
+50% Damage to Burning Targets
Modifications
Napalm Tank
Weight: +30%
Fire Damage: +40%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +35%
Reload Speed: -25%
AP Cost: +15%
Sighted Transition: +15%
Standard Nozzle
Swap
Furious Flaming War Glaive
Furious
Rapid
Strength
Pyromaniac's
lvl 50
430
257.796
868/10s
1023/5s
AP Cost
45 (16%) 6.2 shots before AP is depleted
9.9
446
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +40%
Strength
Strength +3
Pyromaniac's
+50% Damage to Burning Targets
Modifications
Flaming Blade
Damage: -40%
Weight: +10%
Fire Damage: +36%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Overeater's Dense Secret Service Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Intelligence
Intelligence +2
Arms Keeper's
Weapon Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Standard
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
95
68
37
11
11
11
I
 
+2
HP
 
+40
Carry Weight
 
+30
Chemist's Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Secret Service Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
 
+2
I
 
+5
L
 
+3
Overeater's Deep Pocketed Secret Service Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Intelligence
Intelligence +2
Arms Keeper's
Weapon Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
Deep Pocketed
Carry Weight +10
lvl 50
47
33
19
6
6
6
I
 
+2
HP
 
+40
Carry Weight
 
+10
Overeater's Deep Pocketed Secret Service Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Intelligence
Intelligence +2
Arms Keeper's
Weapon Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
Deep Pocketed
Carry Weight +10
lvl 50
47
33
19
6
6
6
I
 
+2
HP
 
+40
Carry Weight
 
+10
Overeater's Cushioned Secret Service Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Strength
Strength +2
Pack Rat's
Junk Item Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
Cushioned
Fall Damage -0.25
lvl 50
47
33
19
6
6
6
S
 
+2
HP
 
+40
Overeater's Cushioned Secret Service Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Strength
Strength +2
Pack Rat's
Junk Item Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
Cushioned
Fall Damage -0.25
lvl 50
47
33
19
6
6
6
S
 
+2
HP
 
+40
Armor stats
Set:
Secret Service
full (5 / 5)
 
306
 
231
 
161
 
41
 
41
 
41
I
 
+11
S
 
+4
E
 
+2
L
 
+3
HP
 
+200
Carry Weight
 
+110
Swap
Choose your armor pieces
Add torso
use generic piece
Add backpack
Add underarmor
Add left-arm
use generic piece
Add right-arm
use generic piece
Add left-leg
use generic piece
Add right-leg
use generic piece
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (698.5 / 699)
Rads: 0
Caps: 38000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 20
Character stats
21
12
19
6
31
23
14
S.
P.
E.
C.
I.
A.
L.
Carry Weight
390
AP
278
HP
699
XP
+93%
Resistances
368
418
161
41
41
41
0
Evasion Chance
0
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