Skip to content
Lvl 8
1 / 10
1 / 10
1 / 9
1 / 6
1 / 15
1 / 14

Poutini (so far)
Skyrim
Squishy
build
Published

A squishy Wood Elf

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Exploration builds

lvl 8
Based on spent perk points
You get 1753 XP from skills
You need 1225 XP to level up
Race
Bosmer
+10
Archery
+5
Light Armor, Sneak, Lockpicking, Pickpocket, and Alchemy
Unlocks: Resist Disease and Poison, Command Animal
Standing Stones
The Mage Stone

Those under the sign of the Mage will learn all magic skills 20% faster.

Attributes
health
130
stamina
120
magica
120
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
133 xp
0
2
2
15
Steel Smithing
Heavy Armor
0 xp
0
1
5
Block
33 xp
0
1
7
Two-handed
0 xp
0
1
5
One-handed
258 xp
0
2
7
15
Armsman (1/5)
Archery
110 xp
0
2
9
15
Overdraw (1/5)
Light Armor
141 xp
0
2
6
15
Agile Defender (1/5)
Sneak
168 xp
0
2
7
Lockpicking
43 xp
0
2
2
Pickpocket
0 xp
0
2
0
Speech
156 xp
0
2
3
Alchemy
66 xp
0
2
3
Illusion
0 xp
0
1
5
Conjuration
180 xp
0
2
4
15
Novice Conjuration
Destruction
258 xp
0
2
7
15
Novice Destruction
Restoration
51 xp
0
1
8
Alteration
0 xp
0
1
5
Enchanting
156 xp
0
2
3
15
Enchanter (1/5)

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Imperial Sword
Sword
15
8
Speed
1
Reach
1
Stagger
0.75

Burns the target for 12 points. Targets on fire take extra damage.

at your skill×1.27
add enchantment
Superior · +2.8 damage
Steel Smithing
23
10
Ancient Nord Bow
Bow
18
8
Speed
0.875
Reach
1

Target takes 12 points of frost damage to Health and Stamina.

at your skill×1.27
add enchantment
Superior · +2.8 damage
Steel Smithing
45
12
Healing
novice restoration

Heals the caster 10 points per second.

12
left hand
Flames
novice destruction

A gout of fire that does 8 points per second. Targets on fire take extra damage.

14
Imperial Light Shield
21
19

Increases Frost Resistance by 19%.

at your skill×1.27
add enchantment
improve · Fine
40
4
Healing
novice restoration

Heals the caster 10 points per second.

12
head
Krosis
Light Armor
29
21

Lockpicking, Archery, and Alchemy are 20% better.

improve · Fine
Daedric Smithing
320
5
18
hands
Leather Bracers
Light Armor
11
7
add enchantment
choose variant
Fine · +1 armor
25
2
13
body
Leather Armor
Light Armor
38
26
add enchantment
choose variant
Fine · +2 armor
125
6
27
feet
Leather Boots
Light Armor
11
7
add enchantment
choose variant
Fine · +1 armor
25
2
13
backpack
add backpack
ring
add ring
amulet
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Bosmer
Resist Disease and Poison
constant

Your Bosmer blood gives you 50% resistance to poison and disease.

Command Animal
power · 1/day

Make an animal an ally for 60 seconds.

The Mage Stone
The Mage Stone
constant

All magic skills improve 20% faster.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Shouts

Throw Voice

The Thu'um is heard, but its source unknown, fooling those into seeking it out.

Recovery: 5s
Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 15s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +20%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
130
Stamina
120
Magicka
120
Carry
310
Armor
108
−28%
Frost
19%
Poison
50%
Disease
50%
Warmth
71
Share