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Level 100+
s8
p15
e9
c3
i3
a7
l11

Level 100
Fallout 76
Bloody Commando
build
Published · Updated

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lvl
100+
S
8
2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

P
15
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

E
9
+2
2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

2
Hardy
lvl
27

Take 30% less damage from explosions.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
3
+1
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
3
2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

A
7
+1
1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

2
Gunslinger
lvl
2

Your ranged weapons do +9% weak spot damage.

2
Enforcer
lvl
30

Your small guns gain a 10% stagger chance and +50% limb damage.

1
Goat Legs
lvl
32

Take no damage from falling.

L
11
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
50
(~14 level-ups)
Legendary Agility
lvl
50

+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+2 END and +2 END Perk Points. Perk Points cap at 15.

Legendary Charisma
lvl
50

+1 CHA and +1 CHA Perk Points. Perk Points cap at 15.

Effects (8)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
8 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Automatic Rifle
Bloodied
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
Damage
+170%
AP Cost
0 (0%)
+1000%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Automatic
Ballistic
Ballistic weapon.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Unyielding Civil Engineer Armor Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
No Misc
lvl 50
52
102
26
22
52
16
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
Add backpack
Protective Flannel Shirt and Jeans
Raider Style
Perception +2, Agility +3, Luck +5
Protective Lining
Improved Charisma, Intelligence and Luck.
lvl 1
48
23
10
10
10
10
P
 
+2
A
 
+3
L
 
+5
Unyielding Civil Engineer Armor Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Agility
Agility +2
Reflex
Evade Chance +2%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
No Misc
lvl 50
26
52
14
11
26
9
L
 
+3
A
 
+5
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Unyielding Civil Engineer Armor Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Agility
Agility +2
Reflex
Evade Chance +2%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Standard
No Misc
lvl 50
26
52
14
11
26
9
L
 
+3
A
 
+5
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Unyielding Civil Engineer Armor Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Elementalist
Increase All Resistances by +25
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
No Misc
lvl 50
26
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Unyielding Civil Engineer Armor Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Elementalist
Increase All Resistances by +25
Reflex
Evade Chance +2%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
No Misc
lvl 50
26
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
204
 
383
 
142
 
126
 
216
 
112
L
 
+20
A
 
+22
I
 
+15
S
 
+15
P
 
+17
C
 
+15
E
 
+2
Evasion Chance
 
+0.02
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 15% (69.375 / 463)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
23
38
15
21
26
36
33
S.
P.
E.
C.
I.
A.
L.
Carry Weight
285
AP
486
HP
463
XP
+100%
Resistances
395
494
142
161
251
147
0
Evasion Chance
0.376
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