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shadow lure
Skyrim
Shadowscale
build
Published · Updated

WORK IN PROGRESS

An assassin heavily inspired by Helgen Bear's Shock Shadowscale build. With some differences.

https://youtu.be/AlAC9bK9FTA

The Fishing Creation is required for this build, but substitutions can be made if you don't mind missing out of the roleplaying aspect.

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More: Beginner builds, Thief builds, Melee builds, Solo builds, Stealth builds

lvl 50
Based on spent perk points
You get 31120 XP from skills
You need 34300 XP to level up
Race
Argonian
+10
Lockpicking
+5
Light Armor, Sneak, Pickpocket, Restoration, and Alteration
Unlocks: Resist Disease, Waterbreathing, Histskin
Standing Stones
The Thief Stone

Those under the sign of the Thief will learn all stealth skills 20% faster.

The Serpent Stone

Once a day, those under the sign of The Serpent can use a ranged paralyzing poison on opponents.

Unlocks: The Serpent Stone
Attributes
health
390
stamina
300
magica
100
Race

Choosing Argonian is pretty self explanatory, this is a Shadowscale build after all.

Standing Stone

I recommend obtaining The Thief Stone right out of Helgen to aid in training Sneak, Pickpocket, Lockpicking, & Speech. Switching to The Serpent Stone can be done at any point in the playthrough, but it is heavily recommended as it fits with the theme and paralysis is quite useful when facing powerful foes.

Attribute Spread

I initially began with 2 points in Health & 2 in Stamina. As I continued leveling, I divided points by 2 Health & 3 Stamina until level 50.

If you play past level 50, I recommend putting all remaining points into Health.

Speech

If utilizing the Unofficial Skyrim Patch, I recommend completing Tending the Flames early in the playthrough to obtain the Gift of the Gab. Speech is very slow to level, and the +15% XP gain is quite useful.

Set skill levels with the arrows; open a constellation to pick perks.
Smithing
90 xp
0
2
0
Heavy Armor
90 xp
0
2
0
Block
1155 xp
0
5
0
Two-handed
90 xp
0
2
0
One-handed
4930 xp
1
0
0
15
Armsman (1/5)
20
Fighting Stance ,
Armsman (2/5)
30
Dual Flurry (1/2)
40
Armsman (3/5)
50
Critical Charge ,
Savage Strike ,
Dual Flurry (2/2)
60
Armsman (4/5)
70
Dual Savagery
80
Armsman (5/5)
100
Paralyzing Strike
Archery
1710 xp
0
6
0
Light Armor
2275 xp
0
7
0
15
Agile Defender (1/5)
30
Custom Fit
50
Unhindered
60
Wind Walker
Sneak
4840 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement ,
Backstab
40
Light Foot ,
Stealth (3/5) ,
Deadly Aim
50
Silent Roll ,
Assassin's Blade
70
Silence
100
Shadow Warrior
Lockpicking
2915 xp
0
8
0
Pickpocket
4840 xp
1
0
0
15
Light Fingers (1/5)
20
Light Fingers (2/5)
30
Night Thief
40
Light Fingers (3/5) ,
Cutpurse
50
Extra Pockets
60
Light Fingers (4/5)
70
Misdirection
80
Light Fingers (5/5)
Speech
3975 xp
0
9
0
15
Haggling (1/5)
20
Haggling (2/5)
30
Bribery ,
Allure
40
Haggling (3/5)
50
Persuasion ,
Merchant
60
Haggling (4/5)
70
Intimidation ,
Investor
80
Haggling (5/5)
Alchemy
2365 xp
0
7
0
Illusion
90 xp
0
2
0
Conjuration
0 xp
0
1
5
Destruction
90 xp
0
2
0
Restoration
255 xp
0
3
0
Alteration
1065 xp
0
5
0
Enchanting
345 xp
0
3
0
15
Enchanter (1/5)
20
Soul Squeezer
XP Farming

Training in unused skills may be necessary to unlock additional skill points to complete this build. I purchased training in Archery & Alchemy due to the ease of accessing the Common trainers. Training beyond skill level 50 becomes exorbitantly expensive, it is not recommended.

Leveling Past 50

If you desire to level past 50, I recommend focusing on Alchemy. This will greatly improve your combat power without altering the playstyle of the build. More perks in Lockpicking & expanding on Pickpocket are also good options.

Poisons

If Alchemy is not utilized, poisons must be purchased from vendors. Ensure a good stock of the most powerful damaging & paralysis poisons you can find is kept in your inventory for the assassination of more powerful foes.

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.
Mortality

During my play though, I did not opt into becoming a werewolf or a vampire. But, as this is your game, play it however you'd prefer. Either option would thematically work with this build.

Loadout

right hand
Fang of Haynekhtnamet
Dagger
39
13
Speed
1.3
Reach
0.7

Target takes 25 points of shock damage, and half as much Magicka damage.

improve · Fine
Dragon Smithing
780
6.5
cc
left hand
Blade of Woe
Dagger
36
12
Speed
1.3
Reach
0.7
Stagger
0.25

Absorb 10 points of Health.

improve · Fine
Steel Smithing
500
7
Chillrend
Sword
45
15
Speed
1
Reach
1
Stagger
0.75

Target takes 30 points of frost damage.; Chance to paralyze the target for 2 seconds.

improve · Fine
Glass Smithing
500
16
head
Guild Master's Hood
Light Armor
32
16

Prices are 20% better.

improve · Fine
200
3
18
hands
Ancient Shrouded Gloves
Light Armor
24
12

Double sneak attack damage with One-handed weapons.

improve · Fine
170
1
13
body
Ancient Shrouded Armor
Light Armor
65
33

Increases Poison Resistance by 100%.

improve · Fine
300
5
27
feet
Ancient Shrouded Boots
Light Armor
24
12

Wearer is muffled and moves silently.

improve · Fine
250
0.5
13
backpack
add backpack
ring
Denstagmer's Ring
Jewelry

Resistance against fire, frost, and shock is improved by 20%.

485
0.25
cc
amulet
Amulet of Articulation
Jewelry
14
8

Persuade checks in dialogue will almost always succeed and increases Speech skill by 35 points.

improve · Fine
500
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.
Fishing

For roleplaying & power purposes, I recommend hard focusing the Fishing questline before moving on to The Dark Brotherhood, Thieves Guild, & any other side quests you wish to include. The Fang of Haynekhtnamet is the primary source of damage for the build & its aesthetic is the perfect fit for an Argonian assassin.

Off-Hand

Torches can useful when sneaking is not needed or additional light is required.

Amulet of Articulation

Obtaining this amulet is bugged. It is intended to be a leveled item, but its stats are randomized. SAVE before turning in the quest Under New Management, and repeat the turn-in process until you obtain the strongest version.

If you have the Unofficial Skyrim Patch installed, this item will be assigned appropriate level requirements. I recommend being at least level 29 before completion of the quest.

Denstagmer's Ring

If you are unsuccessful at obtaining Denstagmer's Ring in a timely manner, substitute with any ring you obtain that you feel would be useful for the build. The magic resistance from Denstagmer's Ring is useful, but not absolutely necessary for the build to be successful.

Powers

Argonian
Resist Disease
constant

Your Argonian blood gives you 50% resistance to disease.

Waterbreathing
constant

Your Argonian lungs can breathe underwater.

Histskin
power · 1/day

Invoke the power of the Hist to recover Health ten times faster for 60 seconds.

The Thief Stone
The Thief Stone
constant

All stealth skills increase 20% faster.

The Serpent Stone
The Serpent Stone
power · 1/day

Paralyzes and does 25 points of damage per second to the target for 5 seconds.

Selected
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Agent of Dibella
constant

You do more combat damage to the opposite sex.

The Heart of Dibella
Nightingale Strife
power · 1/day

Instantly absorb 100 points of Health from the target.

Darkness Returns
Summon Spectral Assassin
power · 1/day

Summons the ghost of the legendary assassin Lucien Lachance to fight by your side, until he's defeated.

Bound Until Death
Add Power

Shouts

No Shouts

The Shadowscale is not Dragonborn and will never unlock dragons or shouts. But, this is your game, do whatever makes you happy.

If you do unlock shouts, I have included my recommendations below.

Aura Whisper

Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.

Recovery: 50s
Throw Voice

The Thu'um is heard, but its source unknown, fooling those into seeking it out.

Recovery: 5s
Marked for Death

Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.

Recovery: 40s
Dismay

And the weak shall fear the Thu'um, and flee in terror.

Recovery: 50s
Disarm

Shout defies steel, as you rip the weapon from an opponent's grasp.

Recovery: 40s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
385
Stamina
300
Magicka
100
Carry
500
Armor
157
−33.9%
Magic
15%
Fire
20%
Frost
20%
Shock
20%
Poison
100%
Disease
50%
Warmth
71
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