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Lvl 50
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7 / 10
9 / 15
7 / 12
5 / 9
3 / 10

Forsaken Legionaire
Skyrim
Imperial Death Knight, Vampire, Spell Blade, Entropist
build
Published · Updated

THIS BUILD IS CURRENTLY BEING PLAY TESTED

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lvl 50
Based on spent perk points
You get 34675 XP from skills
You need 34300 XP to level up
Important

Obtain Vampirism before Necromage.

Necromage, Bloodworm Helm, & Bone Wolf before Atronach, Recovery, & Magic Resistance.

Re-apply Standing Stone & re-equip gear after Necromage.

Mods

There are no mods required for this build, but it is compatible with most, as long as they don't disable the Necromage/Vampire mechanic.

If utilizing USSEP, ensure that the USSEP Necromage Fix mod is installed alongside it.

Race
Imperial
+10
Restoration
+5
Heavy Armor, Block, One Handed, Destruction, and Enchanting
Unlocks: Imperial Luck, Voice of the Emperor
Standing Stones
Add Standing Stone
Faster skill leveling or a unique power. The Aetherial Crown can hold a second stone.
Attributes
health
300
stamina
200
magica
290
Standing Stone

The Lord Stone

Gear (WIP)

Bloodworm Helm

Necromancer Amulet

Ring of the Erudite,

Spells

Alteration: Ebony Flesh, Equilibrium

Conjuration: Conjure Cursed Spectre

Restoration: Close Wounds, Necromantic Healing

Health
300
Stamina
200
Magicka
290
Carry
350
Magic
30%
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4930 xp
1
0
0
15
Steel Smithing
30
Dwarven Smithing
50
Orcish Smithing
60
Arcane Blacksmith
80
Ebony Smithing
90
Daedric Smithing
100
Dragon Smithing
Heavy Armor
1620 xp
0
6
0
Block
255 xp
0
3
0
Two-handed
205 xp
0
2
5
One-handed
3030 xp
0
8
0
15
Armsman (1/5)
20
Fighting Stance ,
Armsman (2/5)
40
Armsman (3/5)
50
Critical Charge
60
Armsman (4/5)
Archery
205 xp
0
2
5
Light Armor
205 xp
0
2
5
Sneak
205 xp
0
2
5
Lockpicking
1710 xp
0
6
0
Pickpocket
205 xp
0
2
5
Speech
1710 xp
0
6
0
Alchemy
205 xp
0
2
5
Illusion
345 xp
0
3
0
Conjuration
4930 xp
1
0
0
15
Novice Conjuration
25
Apprentice Conjuration
30
Summoner (1/2)
40
Necromancy
50
Adept Conjuration
70
Dark Souls
75
Expert Conjuration
100
Twin Souls ,
Master Conjuration
Destruction
420 xp
0
3
5
Restoration
4725 xp
1
0
0
15
Novice Restoration
20
Regeneration
25
Apprentice Restoration
30
Recovery (1/2)
40
Respite
50
Adept Restoration
60
Recovery (2/2)
70
Necromage
Alteration
4930 xp
1
0
0
15
Novice Alteration
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Adept Alteration ,
Magic Resistance (2/3)
70
Stability ,
Magic Resistance (3/3)
75
Expert Alteration
100
Atronach ,
Master Alteration
Enchanting
4840 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5) ,
Soul Squeezer
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Imperial
Imperial Luck
constant

Anywhere gold coins might be found, Imperials always seem to find a few more.

Voice of the Emperor
power · 1/day

Calms nearby people for 60 seconds.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Loadout

right hand
add right hand item
left hand
add left hand item
add head
add hands
add body
add feet
add backpack
add ring
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.
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