Pure Wood Elf
Build limited to only the skills with starting bonuses. Main Skill has a 10 perk investment, Minor Skills have a 5 perk investment
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Once a day, those under the sign of The Serpent can use a ranged paralyzing poison on opponents.
Condition
Loadout
Weapon draw is 20% faster and casts invisibility for 30 seconds.
Bows do 30% more damage.
Bows do 30% more damage.
Pickpocket success is 30% better.
Damage taken from animals is reduced by 10%.; Bows do 5% more damage.
Powers
Your Bosmer blood gives you 50% resistance to poison and disease.
Make an animal an ally for 60 seconds.
Paralyzes and does 25 points of damage per second to the target for 5 seconds.
Shouts
A Shout for help from the beasts of the wild, who come to fight in your defense.
Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.
The Voice soothes wild beasts, who lose their desire to fight or flee.
The Thu'um is heard, but its source unknown, fooling those into seeking it out.
Consumables
Potions, food and drink you find or buy. Their buffs are counted into your stats.
For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.