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Lvl 36
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Pure Wood Elf
Skyrim
Stealth Archer
build
by @h4z2
Published

Build limited to only the skills with starting bonuses. Main Skill has a 10 perk investment, Minor Skills have a 5 perk investment

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More: Consumable builds, Long Range builds, Stealth builds

lvl 36
Based on spent perk points
You get 28925 XP from skills
You need 18375 XP to level up
Race
Bosmer
+10
Archery
+5
Light Armor, Sneak, Lockpicking, Pickpocket, and Alchemy
Unlocks: Resist Disease and Poison, Command Animal
Standing Stones
The Serpent Stone

Once a day, those under the sign of The Serpent can use a ranged paralyzing poison on opponents.

Unlocks: The Serpent Stone
Attributes
health
250
stamina
300
magica
100
Health
245
Stamina
300
Magicka
100
Carry
400
Armor
138
−28.6%
Poison
50%
Disease
50%
Warmth
71
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
1
5
Archery
4725 xp
1
0
0
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Eagle Eye ,
Critical Shot (1/3)
40
Overdraw (3/5) ,
Steady Hand (1/2)
50
Power Shot ,
Hunter's Discipline
60
Ranger
70
Quick Shot
Light Armor
4840 xp
1
0
0
15
Agile Defender (1/5)
30
Custom Fit
50
Unhindered
60
Wind Walker
100
Deft Movement
Sneak
4840 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Backstab
40
Stealth (3/5) ,
Deadly Aim
Lockpicking
4840 xp
1
0
0
15
Novice Locks
25
Apprentice Locks
50
Adept Locks
60
Golden Touch
70
Treasure Hunter
Pickpocket
4840 xp
1
0
0
15
Light Fingers (1/5)
20
Light Fingers (2/5)
30
Night Thief
40
Light Fingers (3/5) ,
Cutpurse
Speech
0 xp
0
1
5
Alchemy
4840 xp
1
0
0
15
Alchemist (1/5)
20
Physician
30
Poisoner
60
Concentrated Poison
70
Green Thumb
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
1
5
Restoration
0 xp
0
1
5
Alteration
0 xp
0
1
5
Enchanting
0 xp
0
1
5

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Bosmer
Resist Disease and Poison
constant

Your Bosmer blood gives you 50% resistance to poison and disease.

Command Animal
power · 1/day

Make an animal an ally for 60 seconds.

The Serpent Stone
The Serpent Stone
power · 1/day

Paralyzes and does 25 points of damage per second to the target for 5 seconds.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Loadout

right hand
Bow of Shadows
Bow
75
19
Speed
0.9375
Reach
1

Weapon draw is 20% faster and casts invisibility for 30 seconds.

improve · Fine
Ebony Smithing
2500
18
cc
left hand
add left hand item
Elven Helmet of Eminent Archery
Light Armor
29
13

Bows do 30% more damage.

improve · Fine
Elven Smithing
110
1
18
Elven Gauntlets of Eminent Archery
Light Armor
18
8

Bows do 30% more damage.

improve · Fine
Elven Smithing
45
1
13
Elven Gilded Armor
Light Armor
74
35
add enchantment
choose variant
improve · Fine
Elven Smithing
550
4
27
Elven Boots
Light Armor
18
8
add enchantment
choose variant
improve · Fine
Elven Smithing
45
1
13
add backpack
Ring of Eminent Deft Hands
Jewelry

Pickpocket success is 30% better.

75
0.25
Kyne's Token
Jewelry

Damage taken from animals is reduced by 10%.; Bows do 5% more damage.

200
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Animal Allegiance

A Shout for help from the beasts of the wild, who come to fight in your defense.

Recovery: 70s
Aura Whisper

Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.

Recovery: 50s
Kyne's Peace

The Voice soothes wild beasts, who lose their desire to fight or flee.

Recovery: 60s
Throw Voice

The Thu'um is heard, but its source unknown, fooling those into seeking it out.

Recovery: 5s
Add Shout
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