Pure Orc
Build limited to only the skills with starting bonuses. Main Skill has a 10 perk investment, Minor Skills have a 5 perk investment
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More: Crafting builds, Melee builds, Tank builds
Those under the sign of The Steed can carry more and do not suffer a movement penalty from armor.
Condition
Powers
You take half damage and do double damage for 60 seconds.
Your Orc blood gives you 15% resistance to hunger and fatigue, and increases your resistance to cold environments by 10 points.
Carry capacity increased by 100 points, (50 if Survival Mode is enabled), armor weighs nothing and doesn't slow you down when worn.
Loadout
If target dies within 5 seconds, fills a soul gem.; Burns the target for 17 points. Targets on fire take extra damage.
Absorb 14 points of Health.
If target dies within 5 seconds, fills a soul gem.; Burns the target for 17 points. Targets on fire take extra damage.
Absorb 14 points of Health.
Increases Magic Resistance by 14%.
Increases your Health by 43 points.
One-handed attacks do 28% more damage.
Two-handed attacks do 28% more damage.
Increases Heavy Armor skill by 17 points.
Increases your Health by 43 points.
Increases Frost Resistance by 26%.
Increases your Stamina by 43 points.
One-handed attacks do 28% more damage.
Two-handed attacks do 28% more damage.
Increases Magic Resistance by 14%.
Block 28% more damage with your shield.
Shouts
Shout defies steel, as you rip the weapon from an opponent's grasp.
And the weak shall fear the Thu'um, and flee in terror.
Coax both magical and mortal energies from your hapless opponent.
Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.