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Pure Khajit
Skyrim
Assasin Alchemist
build
by @h4z2
Published · Updated

Build limited to only the skills with starting bonuses. Main Skill has a 10 perk investment, Minor Skills have a 5 perk investment

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Consumable builds, Solo builds, Stealth builds

lvl 36
Based on spent perk points
You get 28925 XP from skills
You need 18375 XP to level up
Race
Khajiit
+10
Sneak
+5
One Handed, Archery, Lockpicking, Pickpocket, and Alchemy
Unlocks: Claws, Night Eye, Fortify Warmth
Standing Stones
The Steed Stone

Those under the sign of The Steed can carry more and do not suffer a movement penalty from armor.

Attributes
health
300
stamina
250
magica
100
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
4840 xp
1
0
0
15
Armsman (1/5)
20
Armsman (2/5)
40
Armsman (3/5)
60
Armsman (4/5)
80
Armsman (5/5)
Archery
4840 xp
1
0
0
15
Overdraw (1/5)
20
Overdraw (2/5)
40
Overdraw (3/5)
60
Overdraw (4/5)
80
Overdraw (5/5)
Light Armor
0 xp
0
1
5
Sneak
4725 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement ,
Backstab
40
Light Foot ,
Deadly Aim
50
Silent Roll ,
Assassin's Blade
70
Silence
100
Shadow Warrior
Lockpicking
4840 xp
1
0
0
15
Novice Locks
25
Apprentice Locks
50
Adept Locks
60
Golden Touch
70
Treasure Hunter
Pickpocket
4840 xp
1
0
0
15
Light Fingers (1/5)
30
Night Thief
40
Poisoned ,
Cutpurse
70
Misdirection
Speech
0 xp
0
1
5
Alchemy
4840 xp
1
0
0
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Poisoner
60
Concentrated Poison
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
1
5
Restoration
0 xp
0
1
5
Alteration
0 xp
0
1
5
Enchanting
0 xp
0
1
5

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Glass Bow
Bow
45
15
Speed
0.625
Reach
1
add enchantment
choose variant
improve · Fine
Glass Smithing
820
14
left hand
Ebony Dagger
Dagger
46
10
Speed
1.3
Reach
0.7
add enchantment
choose variant
improve · Fine
Ebony Smithing
290
5
head
Jester's Hat
Clothing
9

Sneaking is 30% better.

improve · Fine
120
0.5
18
hands
Jester's Gloves
Clothing

Double sneak attack damage with One-handed weapons.

120
0.5
13
body
Jester's Clothes
Clothing

Prices are 12% better, and One-handed attacks do 12% more damage.

225
1
27
feet
Jester's Boots
Clothing

Wearer is muffled and moves silently.

200
1
13
backpack
add backpack
ring
Ring of Peerless Deft Hands
Jewelry

Pickpocket success is 40% better.

75
0.25
amulet
Necklace of Peerless Wielding
Jewelry

One-handed attacks do 40% more damage.

120
0.5
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Khajiit
Claws
constant

Khajiit claws do 12 points of damage.

Night Eye
power

Improved night vision for 60 seconds.

Fortify Warmth
constant

Your Khajiit blood improves your resistance to cold environments by 15 points.

cc
The Steed Stone
The Steed Stone
constant

Carry capacity increased by 100 points, (50 if Survival Mode is enabled), armor weighs nothing and doesn't slow you down when worn.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Shouts

Aura Whisper

Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.

Recovery: 50s
Slow Time

Shout at time, and command it to obey, as the world around you stands still.

Recovery: 60s
Throw Voice

The Thu'um is heard, but its source unknown, fooling those into seeking it out.

Recovery: 5s
Whirlwind Sprint

The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.

Recovery: 35s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
300
Stamina
250
Magicka
100
Carry
475
Armor
9
−4.1%
Warmth
86
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