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Lvl 36
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Pure Khajit
Skyrim
Assasin Alchemist
build
by @h4z2
Published · Updated

Build limited to only the skills with starting bonuses. Main Skill has a 10 perk investment, Minor Skills have a 5 perk investment

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More: Consumable builds, Solo builds, Stealth builds

lvl 36
Based on spent perk points
You get 28925 XP from skills
You need 18375 XP to level up
Race
Khajiit
+10
Sneak
+5
One Handed, Archery, Lockpicking, Pickpocket, and Alchemy
Unlocks: Claws, Night Eye, Fortify Warmth
Standing Stones
The Steed Stone

Those under the sign of The Steed can carry more and do not suffer a movement penalty from armor.

Attributes
health
300
stamina
250
magica
100
Health
300
Stamina
250
Magicka
100
Carry
475
Armor
9
−4.1%
Warmth
86
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
4840 xp
1
0
0
15
Armsman (1/5)
20
Armsman (2/5)
40
Armsman (3/5)
60
Armsman (4/5)
80
Armsman (5/5)
Archery
4840 xp
1
0
0
15
Overdraw (1/5)
20
Overdraw (2/5)
40
Overdraw (3/5)
60
Overdraw (4/5)
80
Overdraw (5/5)
Light Armor
0 xp
0
1
5
Sneak
4725 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement ,
Backstab
40
Light Foot ,
Deadly Aim
50
Silent Roll ,
Assassin's Blade
70
Silence
100
Shadow Warrior
Lockpicking
4840 xp
1
0
0
15
Novice Locks
25
Apprentice Locks
50
Adept Locks
60
Golden Touch
70
Treasure Hunter
Pickpocket
4840 xp
1
0
0
15
Light Fingers (1/5)
30
Night Thief
40
Poisoned ,
Cutpurse
70
Misdirection
Speech
0 xp
0
1
5
Alchemy
4840 xp
1
0
0
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Poisoner
60
Concentrated Poison
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
1
5
Restoration
0 xp
0
1
5
Alteration
0 xp
0
1
5
Enchanting
0 xp
0
1
5

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Khajiit
Claws
constant

Khajiit claws do 12 points of damage.

Night Eye
power

Improved night vision for 60 seconds.

Fortify Warmth
constant

Your Khajiit blood improves your resistance to cold environments by 15 points.

cc
The Steed Stone
The Steed Stone
constant

Carry capacity increased by 100 points, (50 if Survival Mode is enabled), armor weighs nothing and doesn't slow you down when worn.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Loadout

right hand
Glass Bow
Bow
45
15
Speed
0.625
Reach
1
add enchantment
choose variant
improve · Fine
Glass Smithing
820
14
left hand
Ebony Dagger
Dagger
46
10
Speed
1.3
Reach
0.7
add enchantment
choose variant
improve · Fine
Ebony Smithing
290
5
Jester's Hat
Clothing
9

Sneaking is 30% better.

improve · Fine
120
0.5
18
Jester's Gloves
Clothing

Double sneak attack damage with One-handed weapons.

120
0.5
13
Jester's Clothes
Clothing

Prices are 12% better, and One-handed attacks do 12% more damage.

225
1
27
Jester's Boots
Clothing

Wearer is muffled and moves silently.

200
1
13
add backpack
Ring of Peerless Deft Hands
Jewelry

Pickpocket success is 40% better.

75
0.25
Necklace of Peerless Wielding
Jewelry

One-handed attacks do 40% more damage.

120
0.5
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Aura Whisper

Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.

Recovery: 50s
Slow Time

Shout at time, and command it to obey, as the world around you stands still.

Recovery: 60s
Throw Voice

The Thu'um is heard, but its source unknown, fooling those into seeking it out.

Recovery: 5s
Whirlwind Sprint

The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.

Recovery: 35s
Add Shout
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