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Druid
Skyrim
Conjuring Archer
build
by @glade
Published

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More: Challenge builds, Long Range builds, Minion builds, Exploration builds, Stealth builds

lvl 50
Based on spent perk points
You get 24445 XP from skills
You need 34300 XP to level up
Race
Bosmer
+10
Archery
+5
Light Armor, Sneak, Lockpicking, Pickpocket, and Alchemy
Unlocks: Resist Disease and Poison, Command Animal
Standing Stones
The Lover Stone

Those under the sign of The Lover always feel a Lover's Comfort (All skills improve faster).

Attributes
health
300
stamina
190
magica
300
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
90 xp
0
2
0
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
1
5
Archery
4725 xp
1
0
0
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Eagle Eye ,
Critical Shot (1/3)
40
Overdraw (3/5)
50
Power Shot ,
Hunter's Discipline
60
Overdraw (4/5) ,
Critical Shot (2/3) ,
Ranger
70
Quick Shot
80
Overdraw (5/5)
100
Bullseye
Light Armor
4840 xp
1
0
0
15
Agile Defender (1/5)
20
Agile Defender (2/5)
30
Custom Fit
40
Agile Defender (3/5)
50
Unhindered
60
Wind Walker
70
Matching Set
100
Deft Movement
Sneak
4840 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement
40
Stealth (3/5) ,
Light Foot
50
Silent Roll
60
Stealth (4/5)
80
Stealth (5/5)
Lockpicking
0 xp
0
2
0
Pickpocket
0 xp
0
2
0
Speech
90 xp
0
2
0
Alchemy
0 xp
0
2
0
Illusion
0 xp
0
1
5
Conjuration
4930 xp
1
0
0
15
Novice Conjuration
20
Conjuration Dual Casting
25
Apprentice Conjuration
30
Summoner (1/2)
40
Atromancy
50
Adept Conjuration
70
Summoner (2/2)
75
Expert Conjuration
80
Elemental Potency
100
Twin Souls
Destruction
0 xp
0
1
5
Restoration
0 xp
0
1
5
Alteration
4930 xp
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Adept Alteration ,
Magic Resistance (2/3)
70
Stability ,
Magic Resistance (3/3)
75
Expert Alteration
100
Atronach
Enchanting
0 xp
0
1
5

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Bow
Any bow. Draw speed depends on the make. Archery perks apply.
add enchantment
left hand
Any Arrow
Whatever arrows fill your quiver. The tier adds a little damage; the bow does the real work.
head
Light Helmet
Any light helmet, hide to dragonscale. Counts toward Light Armor perks and skill leveling.
add enchantment
18
hands
Light Gauntlets
Any light gauntlets, hide to dragonscale. Count toward Light Armor perks and skill leveling.
add enchantment
13
body
Light Armor
Any light cuirass, hide to dragonscale. Counts toward Light Armor perks and skill leveling.
add enchantment
27
feet
Light Boots
Any light boots, hide to dragonscale. Count toward Light Armor perks and skill leveling.
add enchantment
13
backpack
add backpack
ring
Gold Ring
Jewelry
add enchantment
choose variant
75
0.25
amulet
Kyne's Token
Jewelry

Damage taken from animals is reduced by 10%.; Bows do 5% more damage.

200
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Bosmer
Resist Disease and Poison
constant

Your Bosmer blood gives you 50% resistance to poison and disease.

Command Animal
power · 1/day

Make an animal an ally for 60 seconds.

The Lover Stone
The Lover Stone
constant

All skills improve 15% faster.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Shouts

Animal Allegiance

A Shout for help from the beasts of the wild, who come to fight in your defense.

Recovery: 70s
Kyne's Peace

The Voice soothes wild beasts, who lose their desire to fight or flee.

Recovery: 60s
Storm Call

A Shout to the skies, a cry to the clouds, that awakens the destructive force of Skyrim's lightning.

Recovery: 600s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
300
Stamina
190
Magicka
300
Carry
345
Magic
30%
Poison
50%
Disease
50%
Warmth
71
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