Max Legroom
Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
+75% ranged damage to crippled targets.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain more VATS accuracy based on your PER.
Focus fire to gain +1% accuracy and damage per shot.
Gain 50% of your bonus movement speed as reload speed.
Your small guns reload 20% faster and have 20% more hip fire accuracy.
Your small guns have 45% better accuracy and spread.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Your weapons have 2% increased damage per AP cost.
Take 30% less damage from explosions.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Gain Limb Damage Reduction based on your END.
Increased Max AP based on END while not diseased.
Gain more XP while on a team based on your CHA.
Run 20% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Food in your inventory will spoil 90% slower.
Guns break 50% slower.
While your Health is low, gain increased damage and AP regen.
Your armor breaks 60% slower and is cheaper to repair.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Obtain more components when you scrap weapons and armor.
Energy weapon ammo weighs 45% less.
Sneak to lose enemies, and running no longer affects stealth.
Chance to Evade attacks based on AGI. (No Power Armor)
Take no damage from falling.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
You do +10% ranged damage to close enemies.
Your silenced weapons do an additional 100% sneak attack damage.
Your Action Points regenerate faster when not over encumbered.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Action Points regenerate 45% faster.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Find more non-explosive ammo based on your LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Effects
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
Armor Sets
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.