Ghoul
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Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
+50% ranged damage to crippled targets.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
The weight of all junk items is reduced by 50%.
When your Glow is high, makes you immune to staggering attacks.
Focus fire to gain +1% accuracy and damage per shot.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.
You do +10% ranged damage to far enemies.
Gain 50% of your bonus movement speed as reload speed.
Chems are 25% more effective at reducing how feral you are.
Any chems you take last 100% longer.
Irradiated food and drink grant 100% more rads.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
You will never mutate from rads and RadAway will never cure mutations.
You take 4% less damage from Ballistic attacks. (No Power Armor)
When on a team, you become feral 50% slower.
Positive mutation effects are +25% stronger if teammates are mutated too.
Reduce your target's damage output by 10% for 2 seconds after you attack.
Food in your inventory will spoil 90% slower.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Chance to Evade attacks based on AGI. (No Power Armor)
Take no damage from falling.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
The power of Glow makes your AP regenerate 45% faster.
+1% reload speed per Onslaught stack, +3 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Gain a chance to Deflect ranged attacks based on LCK.
Gain 4 HP per second while in combat.
36% chance to instantly reload your entire magazine when empty.
Legendary perks
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Effects (12)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (4)
Crit Damage: +1 (30m)
Intelligence: +4 (30m)
Experience: +20% (1h), Max AP: +8 (25s)
AP Regen: +20 (1h), Disease resistance: +20 (1h)
Weapons
Armor Sets
Power Armor Sets
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