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Level 300+
s9
p10
e9
c3
i5
a10
l10

Ghoul
Fallout 76
Ghoul commando
build
Published · Updated

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lvl
300+
S
9
+5
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Easy Target
lvl
5

+50% ranged damage to crippled targets.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Arms of Steel
lvl
70

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

1
Pack Rat
lvl
7

The weight of all junk items is reduced by 50%.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

P
10
+5
1
Concentrated Fire
lvl
2

Focus fire to gain +1% accuracy and damage per shot.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

3
Ground Pounder
lvl
18

Your small guns reload 30% faster and have 30% more hip fire accuracy.

1
Eye of the Hunter
lvl
85

Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.

1
Down Ranger
lvl
2

You do +10% ranged damage to far enemies.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

E
9
+5
1
Chem Diet
lvl
55

Chems are 25% more effective at reducing how feral you are.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

1
Glowing Gut
lvl
80

Irradiated food and drink grant 100% more rads.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Radiation Power
lvl
50

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thick Skin
lvl
60

You take 4% less damage from Ballistic attacks. (No Power Armor)

C
3
1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Suppressor
lvl
40

Reduce your target's damage output by 10% for 2 seconds after you attack.

I
5
2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

A
10
+5
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

1
Goat Legs
lvl
32

Take no damage from falling.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Action Ghoul
lvl
50

The power of Glow makes your AP regenerate 45% faster.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

2
Battle-Genes
lvl
80

Gain 4 HP per second while in combat.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Action Diet
lvl
50

On kills, heal 8 HP and reduce how feral you are by 5%.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Effects (12)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
12 mutations, 0 addictions

Consumables (4)

Blight Soup

Crit Damage: +1 (30m)

+2.4 HP/s
+20% +15% 0.05
×1
Brain Fungus Soup

Intelligence: +4 (30m)

+2.4 HP/s
+20% +15% 0.05
×1
Cranberry Relish

Experience: +20% (1h), Max AP: +8 (25s)

+4.8 HP/s
+40% 0.1
×1
Company Tea

AP Regen: +20 (1h), Disease resistance: +20 (1h)

+42% 0.05
×1
Total effect
I
 
+4
XP
 
+20%
AP
 
+8
AP Regen
 
+20
 
+20
Crit Damage
 
+1
Total weight 0.25

Weapons

Automatic Rifle
Furious
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
Damage
+270%
AP Cost
0 (0%)
+1060%
+13%
-12%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Automatic
Suppressor
Silences weapon.
Ballistic
Ballistic weapon.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Jet Pack Secret Service Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 40
125
55
30
9
9
9
AP Regen
 
+5
AP
 
+19
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Raider Leathers
Vault Style
Endurance +2, Intelligence +5, Luck +3
Shielded Lining
Improved Perception, Agility and Luck.
lvl 1
23
31
48
6
6
6
E
 
+2
I
 
+5
L
 
+3
Lucid Ultra-Light Secret Service Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
AP Regen
 
+5
AP
 
+20
Lucid Ultra-Light Secret Service Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
AP Regen
 
+5
AP
 
+20
Lucid Ultra-Light Secret Service Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
AP Regen
 
+5
AP
 
+20
Lucid Ultra-Light Secret Service Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
AP Regen
 
+5
AP
 
+20
Armor stats
Set:
Secret Service
full (5 / 5)
 
392
 
194
 
138
 
35
 
35
 
35
E
 
+2
I
 
+5
L
 
+3
Carry Weight
 
+60
AP Regen
 
+25
AP
 
+99
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (502.5 / 503)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
12
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
20 / 20
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
16
21
20
5
22
21
20
S.
P.
E.
C.
I.
A.
L.
Carry Weight
310
AP
365
HP
503
AP Regen
+45
XP
+86%
Resistances
505
244
138
35
35
35
20
Evasion Chance
0.072
Incoming Damage
x0.734
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