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Points
Points
Cyberware
Allows you to perform quickhacks on enemies and devices while scanning.
+15% weapon damage against enemies affected by non-Combat quickhacks.
+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.
+12 Max RAM
When activating Overclock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8 m.
+6 Max RAM +32% upload speed for quickhacks
intelligence · +0.05% to all dealt damage per Attribute Point.
Instantly recovers 45% Max RAM when available RAM falls to 20%.
+2 Max RAM
Cooldown: 75 sec.
intelligence · -3 sec. Cooldown with this cyberware per Attribute Point.
-7% Cooldown instantly for all cyberware after neutralizing an enemy.
Effects active when scanning: Highlights enemies within 18.5 m., including enemies behind cover. Highlights cameras and turrets within 37 m. Highlights explosive devices and traps near your crosshair and within 27.5 m. These effects remain active for 60 sec. after scanning.
10x optical zoom when scanning or aiming.
body · +0.5 Health per Attribute Point.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 6.5 sec.
reflexes · +0.1% Crit Chance per Attribute Point.
Slows time by 50% for 3.5 sec. when enemy detection reaches 50%.
Cooldown: 60 sec.
cool · +0.2% headshot and weakspot damage per Attribute Point.
+40% movement speed for 7 sec. when entering combat.
cool · +0.2% headshot and weakspot damage per Attribute Point.
Launches an explosive projectile that deals massive Physical damage. Charged shots gain: +30% damage +25% explosion radius +40% dismemberment chance
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
technical · +0.5% damage with this cyberware per Attribute Point.
Enables the use of smart-targeting in Smart weapons. +20% target lock duration +12% Crit Damage with Smart weapons.
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
+2 Max RAM
intelligence · +0.1% Smart weapon damage per Attribute Point.
-30% recoil -25% bullet spread Automatically activates effects for ranged weapons that otherwise only occur when behind cover.
Press [Jump] in midair to perform a double jump.
reflexes · +0.1% Crit Chance per Attribute Point.
+24% melee attack speed
reflexes · +0.1% Crit Chance per Attribute Point.
+23% Stamina whenever you use a melee weapon to neutralize an enemy.
reflexes · +0.1% Crit Chance per Attribute Point.
+100% Health when your Health reaches 0. (May not activate in some situations, such as falling from extreme heights.)
Cooldown: 240 sec.
body · +0.5 Health per Attribute Point.
-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 50 sec.
cool · +0.1 sec. duration with this cyberware per Attribute Point.
technical · For each Attribute Point: +1% explosion resistance +0.5% Tech weapon damage +0.5% Health Item recharge speed +0.5% grenade recharge speed
When Kerenzikov ends: +90% Mitigation Chance for 4 sec.
Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
reflexes · +0.1% Crit Chance per Attribute Point.
+15% Max Health
body · +0.5 Health per Attribute Point.
Armor – simple but effective.
technical · +0.5 Armor per Attribute Point.
+13% Armor
technical · +0.5 Armor per Attribute Point.
Weapons
3/3 + 24Comes with a unique Zetatech scope. Hits have a chance to apply Blinding and bonus headshot damage for its duration.
Comes with a unique Zetatech scope. Hits have a chance to apply Blinding and bonus headshot damage for its duration.
Charging for a brief time while aiming enables full auto mode. Decreases recoil and bullet spread. Decreases fire rate.
Rounds per burst increased to 4. Increases magazine size and projectile speed. When aiming, can lock onto 4 targets simultaneously. Projectiles deal additional Electrical damage with an increased chance to apply Shock.
While Optical Camo is active, this weapon's shots gain perfect accuracy and guaranteed headshot Crits along with increased damage. As if that weren't enough, it comes with a unique silencer.
Fires explosive rounds, but cannot penetrate cover.
Part of a special Techtronika weapon series that was banned due to humanitarian concerns. Grants a chance to inflict a unique burn on the enemy. Shooting an enemy affected by this burn always deals Crit Damage. The more enemies simultaneously affected by this burn, the more Crit Damage you deal but at the cost of accuracy.
A smart pistol that picks its own targets. Its default Puppy-Loving Pacifist setting weights auto-targeting toward legs; Skippy's quest can switch it to Stone Cold Killer, which adds the head to its priorities.
When your Health is very low, weapon handling is improved and all hits are Crits.
Even Cassidy would ditch his Amnesty for this baby. Swapping to this weapon greatly increases headshot damage and effective range. The farther the target, the greater the headshot Crit Chance.
A special version of the weapon capable of additional modification. Optimized design also allows for improved handling.
Fires a burst of two explosive rounds. Hits have a higher chance of dismemberment. Each dismemberment increases Crit Chance and chance to apply Bleeding.
A one-of-a-kind SMG that allows you to fire high-penetration rounds. Increases damage to an enemy's limbs. May cause massacres.
Fire rate increases with each consecutive shot.
Fires explosive rounds. The modified automated targeting system guides bullets to up to 3 targets while aiming. Perfect for when you're outnumbered.
Fires in full auto when fully charged.
Arasaka's combat model, manufactured for extreme precision. Shots do not require charging to penetrate obstacles. Headshots have a greater Crit Chance.
Heavy weapon. Slightly reduces movement speed and jump height.
Let the lead fly! Shoot faster, deal more damage... accuracy be damned. Just don’t shoot your eye out.
Improves accuracy by changing irregular pellet spread into a more uniform, predictable pattern.
A special version of the weapon capable of additional modification. Optimized design also allows for improved handling.
Headshots temporarily weaken and mark enemies. In this weakened state, enemies move slower, cannot use abilities, deal less damage and are more prone to losing their balance.
Fires explosive rounds.
Fiery coals and sulfur will rain down upon all sinners. Turns your enemies into a smoldering heap of... something.
A special version of the weapon capable of additional modification. Optimized design also allows for improved handling.
A special version of the weapon capable of additional modification. Optimized design also allows for improved handling.
Can be charged from hip-fire.
This rifle's unique mods allow rounds to penetrate through walls without being charged, after which they can ricochet multiple times.
Very heavy weapon. When equipped, it significantly reduces movement speed and jump height, and prevents you from sprinting, dodging and dashing.
Discover your inner pyromaniac and set your enemies alight thanks to explosive-packed bullets. The more enemies burning at once, the faster you reload and the higher your Crit Chance. Go on, Samurai – we got a city to burn.
Increases reload speed. Comes with a custom silencer.
Allows you to leap toward enemies. Attacking Burning enemies guarantees Crit Damage.
The last hit in a combo guarantees Crit damage. While Optical Camo is active, all hits are critical and allow you to leap toward your target. Increases damage against Elite enemies.
Slightly increases Electrical damage and grants a small chance to apply Shock to the enemy. Non-standard attacks deal more damage.
Grenades
0/1Quickhacks
0/8Allows you to perform quickhacks on enemies and devices while scanning.
+15% weapon damage against enemies affected by non-Combat quickhacks.
+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.
+12 Max RAM
When activating Overclock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8 m.
Skills
Decreases Visibility to Enemies by 10%.
+10% headshot damage. +10% damage against vulnerabilities.
+1 Perk Point.
No weapon sway when crouched.
Decreases Visibility to Enemies by 10%.
+15% headshot damage +15% damage against Vulnerabilities
+1 Perk Point.
Optical Camo is active while grappling enemies.
Decreases Recovery time after a throw by 30%.
30% faster when crouch-walking and crouch-sprinting.
Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.
+15% Optical Camo charge when neutralizing an enemy in one of the following ways:
- While undetected.
- During Focus mode.
- During Deadeye mode.
- With a thrown weapon.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
Increases RAM Recovery Rate by 5%.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
-20% RAM cost for quickhacks used on devices and vehicles.
+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.
+40% duration for Overclock.
-10% Health loss from using quickhacks during Overclock.
When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased accuracy for a short time after dodging or Dashing.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased Mitigation Chance the faster you move.
+25% damage with Fast Attacks.
Air Dashing and sliding automatically reload 20% of your equipped weapon.
When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.
When Sandevistan is active:
- +40% Crit Chance.
- No Stamina cost for any type of movement.
Increases Carrying Capacity by 50.
Increases Health by 10.
+1 Perk Point.
Fists and Gorilla Arms have:
- +20% damage
- +20% attack speed
- Fists also have a chance to apply Bleeding.
Increases Carrying Capacity by 100.
Increases Health by 15.
+1 Perk Point.
+10% Crit Chance against enemies within 5 m.
+25% damage with Strong Attacks and Quick Melee Attacks.
+25% Health after performing a Finisher.
When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.
When Berserk is active:
- +30% enemy Health threshold to perform Finishers
- +50% Health from performing Finishers
- +30% Berserk duration
Increases Armor by 15.
Increases Cyberware Capacity by 5.
+1 Perk Point.
+10% grenade damage and explosion radius
Increases Armor by 25.
Increases Cyberware Capacity by 10.
+1 Perk Point.
Increased Shock chance from charging a Tech weapon or electric baton.
+15% Health Item effectiveness.
+30% to all cyberware stat modifiers.
+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.
When Fury is active, you occasionally release an EMP blast.