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Level 49
s4
p7
e6
c6
i9
a11
l12

Ghoul railway starter
Fallout 76
build
Published · Updated

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lvl
49
1 SPECIAL
points left
S
4
2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Full Charge
lvl
33

Sprinting in Power Armor consumes no extra Fusion Core energy.

P
7
2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

E
6
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

C
6
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
9
3
Power Patcher
lvl
44

Your Power Armor breaks 60% slower and is cheaper to repair.

3
Power User
lvl
50

Fusion Core duration is now doubled.

3
Gunsmith
lvl
11

Guns break 50% slower.

A
11
3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

3
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

L
12
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

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Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (320 / 320)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
7
7
9
6
9
11
12
S.
P.
E.
C.
I.
A.
L.
Carry Weight
185
AP
170
HP
320
XP
+27%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
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