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Level 50+
s15
p7
e10
c9
i6
a5
l3

Auto melee ghoul starter
Fallout 76
Ghoul
build
Published

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lvl
50+
1 SPECIAL
points left
S
15
3
Bone shatterer
lvl
90

Your melee weapon attacks have +75% limb damage.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Slugger
lvl
2

Your melee weapons do +30% damage to crippled targets.

1
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 45%.

3
Incisor
lvl
34

Your Melee and Fists weapons ignore 75% of your target's armor.

3
Martial Artist
lvl
16

Your melee weapons weigh 60% less, and you can swing them 30% faster.

P
7
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
10
1 pt unused
2
All Night Long
lvl
41

The positive effects of pre-war alcohol last twice as long.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

2
Professional Drinker
lvl
39

There's no chance you'll get addicted to alcohol.

2
Solar Powered
lvl
22

Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
9
3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

3
Party Boy
lvl
24

The positive effects of pre-war alcohol are tripled.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
6
3
Stable Tools
lvl
39

Power Tools break 40% slower.

3
Makeshift Warrior
lvl
9

Melee weapons break 80% slower.

A
5
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

L
3
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
Action Diet
lvl
50

On kills, heal 2 HP and reduce how feral you are by 2%.

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (345.714 / 346)
Glow: 1000
Caps: 0 / 40000
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
20
7
10
9
6
5
3
S.
P.
E.
C.
I.
A.
L.
Carry Weight
250
AP
90
HP
346
XP
+18%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0.031
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