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Level 300+
s12
p10
e8
c5
i1
a10
l10

Wild West Ghoul
Fallout 76
build
Published · Updated

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More: Endgame builds, Long Range builds, Roleplay builds, Tank builds

lvl
300+
S
12
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

P
10
+5
3
Eye of the Hunter
lvl
85

Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

E
8
+5
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

3
Hardy
lvl
27

Take 45% less damage from explosions.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

C
5
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

1
United Ordeal
lvl
60

While in a team with another ghoul, you gain +1 to all S.P.E.C.I.A.L. stats.

I
1
+5
3
Gunsmith
lvl
11

Guns break 50% slower.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

A
10
+5
1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

1
Action Ghoul
lvl
50

The power of Glow makes your AP regenerate 15% faster.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Glowing Criticals
lvl
100

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Effects (11)

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Marsupial

Carry weight +20, +jump height, INT -4

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Plague Walker

Poison aura scaling with your diseases.

add effects
11 mutations, 0 addictions

Consumables (18)

Canned Poached Angler

Max AP: +50 (30m)

+4.5 HP/s
+38% 3
×1
Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.1
×1
Canned Smoked Mirelurk Fillets

Breathe Underwater. (90m), Carry Weight: +75 (90m)

+25 HP/s
+63% 3
×1
Canned Stingwing Stew

Perception: +7.5 (1h)

+6 HP/s
+50% +15% 3
×1
Hotdog

Max Health: +75 (30m)

+3 HP/s
+38% 1
×1
Deathclaw Steak

Strength: +5 (30m)

+6 HP/s
+50% 1.5
×1
Psycho

+15% Damage (3m), Dmg Resist Increase (3m)

-2% -3% 0.25
replaced
×1
Survival Syringe

Cures one disease, HP (20s)

+100% +200% 0.1
×1
Vintage Mire Magic Moonshine

+100% Gulper Smacker damage.

Physical Resistance: +25 (4m), Strength: +4 (4m), Intelligence: -2 (4m), Charisma: -2 (4m)

+15% +30 1
×1
Sunset Sarsaparilla

+5% BALLISTIC DMG (5m)

+4 HP/s
+15% 1
×1
Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +2 0.5
×1
Black-Eyed Susan's Soothin'

Experience: +5% (1h), +10% Damage (1h)

+1 HP/s
+15% +2 0.5
×1
Lucky-Leaf Tea

+1 LCK per teammate (1h), Luck: +1 (1h)

+42% +2 0.5
×1
Firecracker Berry Juice

+25% All Crit Damage (30m)

+1 HP/s
+15% +2 0.5
×1
Canned Coffee

+12 AP regeneration for 25 seconds.

+25% +2 0.5
×1
Guns and Bullets 3

+100% Ballistic Gun Crit Damage (30m)

0.01
×1
Bobblehead: Small Guns

+20% BALLISTIC DMG (1h)

0.01
×1
Nuka Victory Candy

Celebrate America's strength!

Strength: +2 (10m), Max AP: +4 (15s)

+0.2 HP/s
+7% 0.25
×1
Total effect
S
 
+11
P
 
+7.5
E
 
+7.5
C
 
-2
I
 
-2
L
 
+4
AP
 
+66
Carry Weight
 
+75
HP
 
+75
AP Regen
 
+10
XP
 
+5%
 
+25
 
+20
Damage
 
+10%
Crit Damage
 
+0.25
Total weight 16.72
1 item fully replaced by later consumables

Weapons

Quad Prime Dom Pedro Pistol
Quad
V.A.T.S. Enhanced
Swift
Pin-Pointer's
lvl 50
520
Fire Rate
45
shots per
10 sec
Bolt Action
Ammo
24Ultracite .308
Range
0
88
175
100%50%
AP Cost
38 (11%) 9.1 shots before AP is depleted
10.065
307
-6
-45%
Legendary effects
Quad
Ammo Capacity: +300%
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
.308 Prime Receiver
Changes ammo type to Ultracite .308 Caliber
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Aligned Grip
Weight: +15%
AP Cost: -10%
Fortunate Six Magazine
14% Chance To Add Bullet To Clip
Penetrating
Projectiles now penetrate up to three targets
Standard Sights
Swap
Quad Prime Cold Shoulder
double-barrel-shotgun
Quad
V.A.T.S. Enhanced
Swift
Bully's
lvl 45
340
215
Fire Rate
23
shots per
10 sec
Semi-Auto
Ammo
8Ultracite Shell
Range
0
57
115
100%50%
AP Cost
27 (8%) 12.8 shots before AP is depleted
11.58
1233
Legendary effects
Quad
Ammo Capacity: +300%
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Swift
Reload Speed: +15%
Bully's
+25% Damage per Crippled Limb Your Target Has
Damage to Cryptids +50%
Cryo Damage
Modifications
Prime Receiver
Damage to Scorched +65%
Stabilized Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): -5%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): +15%
Aligned Stock
Weight: +15%
AP Cost: -10%
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Quad Black Powder Rifle
Quad
V.A.T.S. Enhanced
Swift
Pin-Pointer's
lvl 45
1157
Fire Rate
10
shots per
10 sec
Semi-Auto
Ammo
4.50 Ball
Range
0
121
242
100%50%
AP Cost
28 (8%) 12.4 shots before AP is depleted
6
1210
Legendary effects
Quad
Ammo Capacity: +300%
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
No Muzzle
Relic Reaper
shovel
Feral's
Pick Pocketer's
Lightweight
Charged
lvl 45
641
AP Cost
39 (11%) 8.9 shots before AP is depleted
6
440
Legendary effects
Feral's
Target kills makes you go feral faster
Pick Pocketer's
Target Kills have 50% chance to grant a low amount of caps.
Lightweight
Charged
Light Attacks Build Up Charge That Is Released With A Heavy Attack (Max Charges 3)
Modifications
Relic Reaper
You find more bottle caps based on your LCK.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Ultra-Light Brotherhood Recon Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Ultra-Light Build
Action Points +20
lvl 50
195
42
22
16
37
22
E
 
+2
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Protective Enclave Secret Operative Underarmor
Raider Style
Perception +2, Agility +3, Luck +5
Protective Lining
Improved Strength and Perception
lvl 50
144
68
29
29
29
29
P
 
+2
A
 
+3
L
 
+5
Lucid Strengthened Brotherhood Recon Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Lucid Strengthened Brotherhood Recon Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Lucid Strengthened Brotherhood Recon Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Lucid Strengthened Brotherhood Recon Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Strengthened
Limb Damage Resistance +20%
lvl 50
94
22
11
9
19
11
E
 
+2
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
715
 
198
 
95
 
81
 
142
 
95
E
 
+10
P
 
+2
A
 
+3
L
 
+5
Carry Weight
 
+120
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (760 / 760)
Glow: 960
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Exploration Team
Endurance +1 per teammate
Night
Addictions
0
Mutations
11
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
15 / 15
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
22
34
42
7
4
27
28
S.
P.
E.
C.
I.
A.
L.
Carry Weight
480
AP
346
HP
760
AP Regen
+10
XP
+17%
Resistances
879
260
95
81
142
95
20
Evasion Chance
0.084
Incoming Damage
x0.734
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