Wild West Ghoul
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+75% ranged damage to crippled targets.
Ballistic weapon ammo weighs 90% less.
When your Glow is high, makes you immune to staggering attacks.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your weapons weigh 75% less.
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
You do +20% ranged damage to far enemies.
Your weapons have 2% increased damage per AP cost.
Gain more VATS accuracy based on your PER.
You will never mutate from rads and RadAway will never cure mutations.
Irradiated food and drink grant 300% more rads.
Gain Limb Damage Reduction based on your END.
Armor provides 25% more protection. Double if wearing a matching set.
Take 45% less damage from explosions.
Gain more max HP per point in END.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
When on a team, you become feral 50% slower.
While in a team with another ghoul, you gain +1 to all S.P.E.C.I.A.L. stats.
Guns break 50% slower.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Your ranged weapons do +12% weak spot damage.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Chance to Evade attacks based on AGI. (No Power Armor)
Your small guns gain a 15% stagger chance and +75% limb damage.
The power of Glow makes your AP regenerate 15% faster.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Weak point damage is increased by 15%.
36% chance to instantly reload your entire magazine when empty.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
Enemies take 40% more damage when they attack you, if you're on a team.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Effects (11)
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Damage and Energy Resistance +50, AP -50.
Carry weight +20, +jump height, INT -4
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Chance to shock melee attackers. Small amount of damage done to player.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Poison aura scaling with your diseases.
Consumables (18)
Max AP: +50 (30m)
Endurance: +7.5 (1h)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
Perception: +7.5 (1h)
Max Health: +75 (30m)
Strength: +5 (30m)
+15% Damage (3m), Dmg Resist Increase (3m)
Cures one disease, HP (20s)
+100% Gulper Smacker damage.
Physical Resistance: +25 (4m), Strength: +4 (4m), Intelligence: -2 (4m), Charisma: -2 (4m)
+5% BALLISTIC DMG (5m)
AP Regen: +10 (1h), Disease resistance: +20 (1h)
Experience: +5% (1h), +10% Damage (1h)
+1 LCK per teammate (1h), Luck: +1 (1h)
+25% All Crit Damage (30m)
+12 AP regeneration for 25 seconds.
+100% Ballistic Gun Crit Damage (30m)
+20% BALLISTIC DMG (1h)
Celebrate America's strength!
Strength: +2 (10m), Max AP: +4 (15s)
Weapons
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
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