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Level 300+
s7
p1
e4
c15
i15
a7
l7

Crafting / Camp
Fallout 76
build
Published · Updated

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lvl
300+
S
7
+5
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Ordnance Express
lvl
31

Explosives weigh 90% less.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

P
1
1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

E
4
+5
2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Professional Drinker
lvl
39

There's no chance you'll get addicted to alcohol.

1
Homebody
lvl
19

While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.

3
Chem Diet
lvl
55

Chems are 75% more effective at reducing how feral you are.

C
15
+5
3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

3
Party Boy
lvl
24

The positive effects of pre-war alcohol are tripled.

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

2
Happy-Go-Lucky
lvl
17

Your Luck is increased by 3 while under the influence of alcohol.

I
15
+5
3
Weapon Artisan
lvl
40

You can repair any weapon to 200% of normal maximum condition.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

3
Fix It Good
lvl
27

You can repair armor and Power Armor to 200% of normal maximum condition.

2
Contractor
lvl
18

Crafting workshop items now costs 50% fewer materials.

1
Chemist
lvl
34

You get double the quantity when you craft chems!

1
Armorer
lvl
15

Your crafted armor has improved durability and costs fewer materials.

3
White Knight
lvl
39

Your armor breaks 60% slower and is cheaper to repair.

3
Stable Tools
lvl
39

Power Tools break 40% slower.

3
Makeshift Warrior
lvl
9

Melee weapons break 80% slower.

3
Power Patcher
lvl
44

Your Power Armor breaks 60% slower and is cheaper to repair.

1
Power Smith
lvl
41

Your crafted Power Armor now has improved durability and costs fewer materials.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

3
Licensed Plumber
lvl
5

Your pipe weapons break 60% slower and are cheaper to repair.

3
Gunsmith
lvl
11

Guns break 50% slower.

A
7
3
Home Defense
lvl
22

Workshop turrets do +100% damage and you can disarm expert traps.

2
Ammosmith
lvl
34

Produce 80% more rounds when crafting ammunition.

1
Goat Legs
lvl
32

Take no damage from falling.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
7
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Super Duper
lvl
50

When you craft anything, there is a 30% chance you'll get double results!

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Charisma
lvl
50

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

Ammo Factory
lvl
50

Produce 150% more rounds when crafting ammunition.

Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

Effects (1)

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

add effects
1 mutation, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (335 / 335)
Glow: 0
Caps: 0 / 40000
Feral meter: Above 60%
+15 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
1
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
18
7
15
32
30
13
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
285
AP
190
HP
335
XP
+115%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
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