Crafting / Camp
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Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
The weight of all junk items is reduced by 75%.
Explosives weigh 90% less.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain more carry weight based on your STR.
Reap twice as much when harvesting flora.
Food and drink weights are reduced by 90%.
You will never mutate from rads and RadAway will never cure mutations.
There's no chance you'll get addicted to alcohol.
While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.
Chems are 75% more effective at reducing how feral you are.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Positive mutation effects are +25% stronger if teammates are mutated too.
You can Fast Travel while over encumbered at an increased cost.
The positive effects of pre-war alcohol are tripled.
When on a team, you become feral 50% slower.
Gain 2 Charisma for each teammate, excluding yourself.
Gain more XP while on a team based on your CHA.
Gain 7 CHA when bartering at non-player vendors.
Your Luck is increased by 3 while under the influence of alcohol.
You can repair any weapon to 200% of normal maximum condition.
Food in your inventory will spoil 90% slower.
You can repair armor and Power Armor to 200% of normal maximum condition.
Crafting workshop items now costs 50% fewer materials.
You get double the quantity when you craft chems!
Your crafted armor has improved durability and costs fewer materials.
Your armor breaks 60% slower and is cheaper to repair.
Power Tools break 40% slower.
Melee weapons break 80% slower.
Your Power Armor breaks 60% slower and is cheaper to repair.
Your crafted Power Armor now has improved durability and costs fewer materials.
Obtain more components when you scrap weapons and armor.
Your pipe weapons break 60% slower and are cheaper to repair.
Guns break 50% slower.
Workshop turrets do +100% damage and you can disarm expert traps.
Produce 80% more rounds when crafting ammunition.
Take no damage from falling.
Your Action Points regenerate faster when not over encumbered.
The negative effects of your mutations are reduced by 75%.
When you craft anything, there is a 30% chance you'll get double results!
You find more bottle caps based on your LCK.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Produce 150% more rounds when crafting ammunition.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Produce 150% more rounds when crafting ammunition.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Effects (1)
-2 SPECIAL solo, +2 SPECIAL grouped
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.