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Calm & Backstab
Skyrim
Illusion Assassin
build
by Sh!
Published · Updated

Vanilla Illusion Assassin with infinite Dual-Cast Calm/Pacify, max One-Handed & Magic Resistance. Daggers for stealth and Archery for Dragons, where stealth attacks are ineffective.

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More: Meta builds, Mind Control builds, Solo builds, Stealth builds

lvl 41
Based on spent perk points
You get 25220 XP from skills
You need 23500 XP to level up
Choice of Race

Altmer is the race I recommend for this build. The +50 Magicka, +10 Illusion and +5 Enchanting/Alteration help reach the build's key milestones at a lower level, especially before 100% Illusion cost reduction is available. Highborn provides a strong emergency Magicka recovery option during difficult fights. In the late game, the extra Magicka becomes less valuable, so Imperial (Voice of the Emperor) and Orc (Berserker Rage) are also strong alternatives.

Race
Altmer
+10
Illusion
+5
Conjuration, Destruction, Restoration, Alteration, and Enchanting
Unlocks: Highborn, Highborn
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
350
stamina
100
magica
250
Build Progression

The goal is to reach 100% Illusion cost reduction while maximizing One-Handed and Archery. Early on, prioritize Illusion and collect any Fortify Illusion gear you can find, as Dual-Cast Calm can become expensive when controlling multiple enemies.

Vokun Mask is an excellent early option, providing 20% Illusion cost reduction. It can be obtained relatively early from High Gate Ruins during “A Scroll for Anska.” Also check merchants for enchanted rings, necklaces, robes, and headgear with Fortify Illusion.

As Enchanting improves, replace weaker gear with stronger pieces. At Enchanting 100, four pieces with 25% Fortify Illusion reach the final 100% cost reduction without Alchemy exploits, allowing unlimited Dual-Cast Calm.

Once the final Illusion setup is complete, the remaining enchantment slots can focus on maximizing One-Handed and Archery, with Archery serving primarily as the ranged option against Dragons.

Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
4930 xp
1
0
0
15
Armsman (1/5)
20
Armsman (2/5)
40
Armsman (3/5)
60
Armsman (4/5)
80
Armsman (5/5)
Archery
4930 xp
1
0
0
15
Overdraw (1/5)
20
Overdraw (2/5)
40
Overdraw (3/5)
60
Overdraw (4/5)
80
Overdraw (5/5)
Light Armor
2365 xp
0
7
0
15
Agile Defender (1/5)
20
Agile Defender (2/5)
30
Custom Fit
40
Agile Defender (3/5)
60
Agile Defender (4/5)
70
Matching Set
Sneak
1155 xp
0
5
0
15
Stealth (1/5)
30
Backstab
40
Deadly Aim
50
Assassin's Blade
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
0 xp
0
1
5
Illusion
4725 xp
1
0
0
15
Novice Illusion
20
Illusion Dual Casting ,
Animage
30
Hypnotic Gaze
40
Kindred Mage
50
Quiet Casting
90
Master of the Mind
Conjuration
0 xp
0
2
0
Destruction
0 xp
0
2
0
Restoration
0 xp
0
2
0
Alteration
2275 xp
0
7
0
15
Novice Alteration
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Magic Resistance (2/3)
70
Magic Resistance (3/3)
Enchanting
4840 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Daedric Sword
Sword
109
14
Speed
1
Reach
1
Stagger
0.75

Chance to paralyze the target for 2 seconds.

Target takes 25 points of frost damage to Health and Stamina.

at your skill×2.5
Fine · +1 damage
Daedric Smithing
1250
16
Calm
apprentice illusion

Creatures and people up to level 9 won't fight for 30 seconds.

146
Pacify
expert illusion

Creatures and people up to level 20 won't fight for 60 seconds.

290
Detect Life
adept alteration

Nearby living creatures, but not undead, machines, or Daedra, can be seen through walls.

200
Daedric Bow
Bow
119
19
Speed
0.5
Reach
1

Burns the target for 25 points. Targets on fire take extra damage.

at your skill×2.5

Target takes 25 points of shock damage, and half as much Magicka damage.

at your skill×2.5
Fine · +1 damage
Daedric Smithing
2500
18
left hand
Daedric Staff of the Storm Atronach
Staff
Speed
1
Reach
1.3

Summons a Storm Atronach for 60 seconds wherever the caster is pointing.

500
10
cc
Calm
apprentice illusion

Creatures and people up to level 9 won't fight for 30 seconds.

146
Pacify
expert illusion

Creatures and people up to level 20 won't fight for 60 seconds.

290
Telekinesis
adept alteration

Can pull an object to you from a distance, add it to your inventory, or throw it.

170
Ironflesh
adept alteration

Improves the caster's armor rating by 80 points for 60 seconds.

266
Daedric Arrow
Arrow
24
8
0.1
head
Light Helmet
Any light helmet, hide to dragonscale. Counts toward Light Armor perks and skill leveling.

Illusion spells cost 25% less to cast.

at your skill×3.13

Alteration spells cost 25% less to cast.

at your skill×3.13
18
hands
Light Gauntlets
Any light gauntlets, hide to dragonscale. Count toward Light Armor perks and skill leveling.

One-handed attacks do 40% more damage.

at your skill×3.13

Bows do 40% more damage.

at your skill×3.13
13
body
Light Armor
Any light cuirass, hide to dragonscale. Counts toward Light Armor perks and skill leveling.

Alteration spells cost 25% less to cast.

at your skill×3.13

Illusion spells cost 25% less to cast.

at your skill×3.13
27
feet
Light Boots
Any light boots, hide to dragonscale. Count toward Light Armor perks and skill leveling.

Wearer is muffled and moves silently.

at your skill0.5 →1×2.5

One-handed attacks do 40% more damage.

at your skill×3.13
13
backpack
add backpack
ring
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Bows do 40% more damage.

at your skill×3.13

Illusion spells cost 25% less to cast.

at your skill×3.13
amulet
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Illusion spells cost 25% less to cast.

at your skill×3.13

One-handed attacks do 40% more damage.

at your skill×3.13
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Altmer
Highborn
constant

High Elves are born with 50 extra Magicka.

Highborn
power · 1/day

Regenerate Magicka faster for 60 seconds.

The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Selected
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Agent of Dibella
constant

You do more combat damage to the opposite sex.

The Heart of Dibella
Lover's Insight
constant

Do 10% more damage to and get 10% better prices from people of the opposite sex.

Black Book: The Winds of Change
db
Seeker of Might
constant

Combat skills are all 10% more effective.

Black Book: The Sallow Regent
db
Secret of Protection
power · 1/day

You take half damage for 30 seconds from all physical attacks and most magical attacks.

Black Book: Filament and Filigree
db
Eternal Spirit
constant

While Ethereal, you recover Health 25% faster.

Meditation on a Word of Power
Dragon Infusion
constant

Dragons do 25% less melee damage.

Esbern's Potion
Add Power

Shouts

Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 40s
Disarm

Shout defies steel, as you rip the weapon from an opponent's grasp.

Recovery: 40s
Cyclone

Your Thu'um creates a whirling cyclone that sows chaos among your enemies.

Recovery: 60s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
350
Stamina
100
Magicka
300
Carry
300
Armor
50
−6%
Magic
70%
Warmth
71
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