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Level 150+
s9
p13
e10
c2
i7
a14
l1

Ranger Danger
Fallout 76
build
Published · Updated

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More: Exploration builds, Solo builds, Stealth builds

lvl
150+
S
9
1
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 45%.

1
Pack Rat
lvl
7

The weight of all junk items is reduced by 50%.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

1
Bandolier
lvl
22

Ballistic weapon ammo weighs 45% less.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

2
Ordnance Express
lvl
31

Explosives weigh 90% less.

P
13
+2
1
Down Ranger
lvl
2

You do +10% ranged damage to far enemies.

3
Hat Trick
lvl
2

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

2
Bow Before Me
lvl
6

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Master Archer
lvl
35

Arrows and thrown melee weapons pierce targets.

2
Refractor
lvl
32

Gain Energy Resistance based on your PER.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

E
10
1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Thru-hiker
lvl
7

Food and drink weights are reduced by 45%.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
2
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
7
2
Science!
lvl
20

Increase energy damage based on your INT.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

A
14
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

2
Covert Operative
lvl
27

Your ranged attacks do an additional 30% sneak attack damage.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

2
Ninja
lvl
15

Bows, throwing, and melee weapons do +100% sneak attack damage.

3
Sneak
lvl
20

You are 75% harder to detect while sneaking.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
1
+3
1
Pharma Farma
lvl
2

Find more first aid Chems based on your LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
400
(~111 level-ups)
Master Infiltrator
lvl
50

Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.

Legendary Luck
lvl
50

+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+2 PER and +2 PER Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 20% more damage when they attack you, if you're on a team.

Effects (7)

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

add effects
7 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Add torso
use generic piece
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Resistant Civil Engineer Underarmor
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Resistant Lining
Improved Strength, Perception and Endurance.
lvl 1
6
10
10
15
31
31
S
 
+4
E
 
+3
I
 
+3
Add left-arm
use generic piece
Add right-arm
use generic piece
Add left-leg
use generic piece
Add right-leg
use generic piece
Armor stats
 
6
 
10
 
10
 
15
 
31
 
31
S
 
+4
E
 
+3
I
 
+3
Carry Weight
 
+120
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (449.643 / 450)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
14
15
14
2
9
14
4
S.
P.
E.
C.
I.
A.
L.
Carry Weight
398
AP
260
HP
450
XP
+27%
Resistances
172
179
10
15
31
31
0
Evasion Chance
0
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