Ranger Danger
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Weights of all Chems (including Stimpaks) are reduced by 45%.
The weight of all junk items is reduced by 50%.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Ballistic weapon ammo weighs 45% less.
Gain more carry weight based on your STR.
Your weapons weigh 50% less.
Explosives weigh 90% less.
You do +10% ranged damage to far enemies.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Your ranged weapons ignore 40% armor.
Arrows and thrown melee weapons pierce targets.
Gain Energy Resistance based on your PER.
Your explosives detonate with twice the radius.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Max AP based on END while not diseased.
Food and drink weights are reduced by 45%.
Gain Limb Damage Reduction based on your END.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Each attack makes your target take increased damage.
Increase energy damage based on your INT.
Your explosives do +60% damage.
Stimpaks and RadAway heal 60% faster.
Action Points regenerate 45% faster.
Your ranged attacks do an additional 30% sneak attack damage.
Sneak to lose enemies, and running no longer affects stealth.
Bows, throwing, and melee weapons do +100% sneak attack damage.
You are 75% harder to detect while sneaking.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your Action Points regenerate faster when not over encumbered.
Find more first aid Chems based on your LCK.
The negative effects of your mutations are reduced by 75%.
Legendary perks
Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
Enemies take 20% more damage when they attack you, if you're on a team.
Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
Enemies take 20% more damage when they attack you, if you're on a team.
Effects (7)
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
+5% DMG per kill while on a Kill Streak. Max HP -50.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.