Lethal Area Denial
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Weights of all Chems (including Stimpaks) are reduced by 45%.
Gain more carry weight based on your STR.
Your weapons weigh 50% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain 50% of your bonus movement speed as reload speed.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Your small guns reload 20% faster and have 20% more hip fire accuracy.
Your explosives detonate with twice the radius.
Deal +10% damage for each impairment your target has.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Max AP based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
Take 45% less damage from explosions.
Each attack makes your target take increased damage.
Increase energy damage based on your INT.
Guns break 50% slower.
Your explosives do +60% damage.
Action Points regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+1% reload speed per Onslaught stack, +3 max stacks.
Your small guns gain a 15% stagger chance and +75% limb damage.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
You do +10% ranged damage to close enemies.
Gain Resistances based on your LCK and amount of junk held.
The negative effects of your mutations are reduced by 75%.
Legendary perks
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.
Enemies take 20% more damage when they attack you, if you're on a team.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.
Enemies take 20% more damage when they attack you, if you're on a team.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
Effects (6)
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
+5% DMG per kill while on a Kill Streak. Max HP -50.
Carry weight +20, +jump height, INT -4
-2 SPECIAL solo, +2 SPECIAL grouped
Health Regeneration +300%. Chem Effects -55%.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
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