High HP/High Dmg/Heavy Gunner
This is a Heavy Gunner/V.A.T.S build. Full Health, meant to be tanky—no Power Armor; using evades
—.50 Cal/Guass for tougher enemies, Gatling for 1-tapping smaller, more abundant enemies
—SWITCH OUT Guerrilla Master for Gunslinger Master if using .50 cal/Guass and vise versa; SWITCH OUT Adrenaline for Gunslinger Expert when doing 1 big enemy; SWITCH OUT for center mas. for EN06
—This build optimized for weight management/XP too: Curator for the Leaders
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More: Boss Killer builds, Endgame builds, Leveling builds, Meta builds, Tank builds
Your weapons weigh 50% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your Bullet Storm stack limit is increased by 10.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain 50% of your bonus movement speed as reload speed.
Your ranged weapons ignore 40% armor.
Focus fire to gain +1% accuracy and damage per shot.
Your weapons have 2% increased damage per AP cost.
Gain more VATS accuracy based on your PER.
You deal 20% more damage per crippled limb your target has.
Deal +10% damage for each impairment your target has.
+75% ranged damage when attacking the torso.
Gain Limb Damage Reduction based on your END.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Food and drink weights are reduced by 45%.
Eating dog food is now three times as beneficial.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Your explosives do +60% damage.
Big guns gain 30% accuracy. Double in Power Armor.
The benefits of bobbleheads and magazines last twice as long.
Action Points regenerate 30% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Chance to Evade attacks based on AGI. (No Power Armor)
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +12% weak spot damage.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
V.A.T.S. criticals now do +100% damage.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Legendary perks
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Effects (13)
+5% DMG per kill while on a Kill Streak. Max HP -50.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Energy Resistance +100. Energy Damage -50%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
AG +4, Fall from heights more gradual, STR -4
Poison aura scaling with your diseases.
Consumables (2)
Experience: +5% (2h)
Experience: +25% (1h)
Weapons
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.