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Level 300+
s15
p9
e8
c4
i1
a10
l9

High HP/High Dmg/Heavy Gunner
Fallout 76
Full HP/V.A.T.S/Heavy Gun
build
Published · Updated

This is a Heavy Gunner/V.A.T.S build. Full Health, meant to be tanky—no Power Armor; using evades

—.50 Cal/Guass for tougher enemies, Gatling for 1-tapping smaller, more abundant enemies

—SWITCH OUT Guerrilla Master for Gunslinger Master if using .50 cal/Guass and vise versa; SWITCH OUT Adrenaline for Gunslinger Expert when doing 1 big enemy; SWITCH OUT for center mas. for EN06

—This build optimized for weight management/XP too: Curator for the Leaders

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Boss Killer builds, Endgame builds, Leveling builds, Meta builds, Tank builds

lvl
300+
S
15
1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

P
9
+5
2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

1
Concentrated Fire
lvl
2

Focus fire to gain +1% accuracy and damage per shot.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

E
8
+5
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Thru-hiker
lvl
7

Food and drink weights are reduced by 45%.

1
Good Doggy
lvl
8

Eating dog food is now three times as beneficial.

C
4
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
1
+5
3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

A
10
+5
2
Action Boy
lvl
2

Action Points regenerate 30% faster.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

L
9
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Effects (13)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Grounded

Energy Resistance +100. Energy Damage -50%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Plague Walker

Poison aura scaling with your diseases.

add effects
13 mutations, 0 addictions

Consumables (2)

Bobblehead: Leader

Experience: +5% (2h)

0.01
×1
Canned Tasty Squirrel Stew

Experience: +25% (1h)

+6 HP/s
+50% +15% 1.65
×1
Total effect
XP
 
+30%
Total weight 1.66

Weapons

Furious Prime .50 Cal Machine Gun
Furious
Explosive
V.A.T.S. Optimized
Conductor's
lvl 45
621
Fire Rate
82
shots per
10 sec
Automatic
Ammo
250Ultracite .50
Range
0
110
219
100%50%
AP Cost
11 (3%) 35.2 shots before AP is depleted
27.9
2073.75
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Prime Receiver
Damage to Scorched +65%
Heavy Barrel
Weight: +25%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Swap
Adrenal High Capacity Gatling Gun
Adrenal
Rapid
Lightweight
Pin-Pointer's
lvl 50
991
Fire Rate
31
shots per
10 sec
Automatic
Ammo
5005mm
Range
0
126
253
100%50%
AP Cost
14 (4%) 27.6 shots before AP is depleted
35.1
2091.25
-5
-20%
Legendary effects
Adrenal
+10% DMG Per Kill While on Kill Streak
Rapid
Speed: +25%
Lightweight
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Speedy Receiver
Weight: +10%
Short Barrel
Comfort Grip
Weight: +35%
Spread (hip-fire): -25%
Recoil: -15%
Extra Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
No Muzzle
Standard Sights
Furious Prime Gauss Minigun
Furious
Rapid
V.A.T.S. Optimized
Conductor's
lvl 50
299
Fire Rate
132
shots per
10 sec
Automatic
Ammo
500Ultracite 2mm EC
Range
0
120
240
100%50%
AP Cost
11 (3%) 35.2 shots before AP is depleted
23.4
1777.5
-6
-12%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
No Sights
Prime Capacitor
Damage to Scorched +65%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Mutant's Jet Pack Civil Engineer Armor Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Jetpack
Max AP: -1
Weight: +20%
lvl 50
86
102
26
22
52
16
AP Regen
 
+5
AP
 
+19
Chemist's Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Protective Secret Service Underarmor
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Protective Lining
Improved Strength, Perception and Endurance.
lvl 50
144
68
29
29
29
29
S
 
+4
E
 
+3
I
 
+3
Mutant's Deep Pocketed Civil Engineer Armor Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
Carry Weight
 
+10
Mutant's Deep Pocketed Civil Engineer Armor Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Belted
Ammo Weight Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
Carry Weight
 
+10
Life Saving Deep Pocketed Civil Engineer Armor Left Leg
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Intelligence
Intelligence +2
Belted
Ammo Weight Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
I
 
+2
Carry Weight
 
+10
Mutant's Deep Pocketed Civil Engineer Armor Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
I
 
+2
Carry Weight
 
+10
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
402
 
378
 
111
 
95
 
185
 
81
I
 
+7
S
 
+4
E
 
+3
Carry Weight
 
+100
AP Regen
 
+15
AP
 
+19
Incoming Damage
 
x0.821
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (498.5 / 499)
Rads: 0
Caps: 40000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
13
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
22 / 22
Bullet Storm
20 / 20
Character stats
20
22
19
7
27
23
17
S.
P.
E.
C.
I.
A.
L.
Carry Weight
375
AP
387
HP
499
AP Regen
+15
XP
+121%
Resistances
607
635
111
95
185
81
0
Evasion Chance
0.126
Incoming Damage
x0.821
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