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Lvl 38
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Magician
Skyrim
Agile Caster
build
by BINHO
Published · Updated

Mive fast to stay alive, kill everything with fire and lightning, avoid fights with humanoids unless quest locked, You're not a murderer.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Consumable builds, Glass Cannon builds, Roleplay builds, Wealth builds

lvl 38
Based on spent perk points
You get 20915 XP from skills
You need 20350 XP to level up
Race
Altmer
+10
Illusion
+5
Conjuration, Destruction, Restoration, Alteration, and Enchanting
Unlocks: Highborn, Highborn
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
100
stamina
200
magica
370
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
1
5
Archery
0 xp
0
1
5
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
4930 xp
1
0
0
15
Light Fingers (1/5)
30
Night Thief
40
Cutpurse
70
Misdirection
100
Perfect Touch
Speech
3535 xp
0
8
5
15
Haggling (1/5)
20
Haggling (2/5)
30
Allure
40
Haggling (3/5)
50
Merchant
60
Haggling (4/5)
80
Haggling (5/5)
Alchemy
0 xp
0
1
5
Illusion
4725 xp
1
0
0
15
Novice Illusion
20
Animage ,
Illusion Dual Casting
25
Apprentice Illusion
30
Hypnotic Gaze
40
Kindred Mage
50
Adept Illusion ,
Aspect of Terror ,
Quiet Casting
70
Rage
75
Expert Illusion
Conjuration
0 xp
0
2
0
Destruction
4840 xp
1
0
0
15
Novice Destruction
20
Destruction Dual Casting
25
Apprentice Destruction
30
Augmented Shock (1/2) ,
Augmented Flames (1/2)
40
Rune Master ,
Impact
50
Adept Destruction
60
Augmented Shock (2/2) ,
Augmented Flames (2/2)
70
Disintegrate
75
Expert Destruction
100
Master Destruction
Restoration
0 xp
0
2
0
15
Novice Restoration
Alteration
2275 xp
0
7
0
Enchanting
610 xp
0
4
0

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Chain Lightning
adept destruction

Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target.

124
left hand
add left hand item
head
Hat
Any hood or hat. No armor rating; Mage Armor keeps working and enchantments do the rest.
add enchantment
18
hands
Gloves
Any cloth gloves. No armor rating; Mage Armor keeps working and enchantments do the rest.
add enchantment
13
body
Clothes
Any robes or clothes. No armor rating; Mage Armor keeps working and enchantments do the rest.
add enchantment
27
feet
Light Boots
Any light boots, hide to dragonscale. Count toward Light Armor perks and skill leveling.
add enchantment
13
backpack
add backpack
ring
Ring of the Wind
Jewelry

You move 15% faster.

650
0.25
cc
amulet
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Altmer
Highborn
constant

High Elves are born with 50 extra Magicka.

Highborn
power · 1/day

Regenerate Magicka faster for 60 seconds.

The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
100
Stamina
200
Magicka
470
Carry
350
Warmth
71
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