Lvl 50
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WarcallerSkyrimIllusion, Restoration, Alteration, Destruction and Enchanting build by @BennyMC18Published · Updated
Illusion, Restoration, Alteration, Destruction and Enchanting
build
by @BennyMC18
Published · Updated
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lvl 50
Based on spent perk points
You get 22065 XP from skills
You need 34300 XP to level up
Race
Imperial
+10
Restoration
+5
Heavy Armor, Block, One Handed, Destruction, and Enchanting
Unlocks: Imperial Luck, Voice of the Emperor
Standing Stones
The Ritual Stone
Once a day, those under the sign of The Ritual can reanimate nearby corpses to fight for them.
Unlocks: The Ritual Stone
Attributes
health
290
stamina
100
magica
400
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
2
0
Block
0 xp
0
2
0
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
2
0
Archery
0 xp
0
1
5
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
0 xp
0
1
5
Illusion
4930 xp
1
0
0
15
Novice Illusion
20
Animage ,
Illusion Dual Casting
25
Apprentice Illusion
30
Hypnotic Gaze
40
Kindred Mage
50
Adept Illusion ,
Aspect of Terror
70
Rage
75
Expert Illusion
90
Master of the Mind
100
Master Illusion
Conjuration
0 xp
0
1
5
Destruction
2640 xp
0
7
5
15
Novice Destruction
20
Destruction Dual Casting
25
Apprentice Destruction
30
Augmented Frost (1/2)
40
Impact
50
Adept Destruction
60
Augmented Frost (2/2) ,
Deep Freeze
75
Expert Destruction
Restoration
4725 xp
1
0
0
15
Novice Restoration
20
Regeneration
25
Apprentice Restoration
30
Recovery (1/2)
40
Respite
50
Adept Restoration
60
Ward Absorb ,
Recovery (2/2)
75
Expert Restoration
100
Master Restoration
Alteration
4930 xp
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Mage Armor (1/3)
50
Adept Alteration ,
Mage Armor (2/3)
70
Stability ,
Mage Armor (3/3)
75
Expert Alteration
100
Master Alteration
Enchanting
4840 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect
Condition
Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.
Loadout
right hand
add right hand item
left hand
add left hand item
head
add head
hands
add hands
body
add body
feet
add feet
backpack
add backpack
ring
add ring
amulet
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.
Powers
Imperial
Imperial Luck
constant
Anywhere gold coins might be found, Imperials always seem to find a few more.
Voice of the Emperor
power · 1/day
Calms nearby people for 60 seconds.
The Ritual Stone
The Ritual Stone
power · 1/day
Raises all dead around you to fight for you for 200 seconds.
reanimate spell
Reanimate a dead body to fight for you for 180 seconds.
Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.
Shouts
Add Shout
Add the shouts you plan to learn; set the words unlocked for each.
Consumables
Potions, Food & Drink
Craft Potion Effect
Potions, food and drink you find or buy. Their buffs are counted into your stats.
For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.
Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
290
Stamina
100
Magicka
400
Carry
150