Lvl 50
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Plague WarriorSkyrimAlchemy, One-Handed, Block, Light Armor, Restoration and Speech build by @BennyMC18Published · Updated
Alchemy, One-Handed, Block, Light Armor, Restoration and Speech
build
by @BennyMC18
Published · Updated
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lvl 50
Based on spent perk points
You get 20950 XP from skills
You need 34300 XP to level up
Race
Argonian
+10
Lockpicking
+5
Light Armor, Sneak, Pickpocket, Restoration, and Alteration
Unlocks: Resist Disease, Waterbreathing, Histskin
Standing Stones
The Serpent Stone
Once a day, those under the sign of The Serpent can use a ranged paralyzing poison on opponents.
Unlocks: The Serpent Stone
Attributes
health
300
stamina
300
magica
190
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
2365 xp
0
7
0
15
Shield Wall (1/5)
20
Shield Wall (2/5)
30
Quick Reflexes ,
Deflect Arrows ,
Power Bash
40
Shield Wall (3/5)
50
Elemental Protection ,
Deadly Bash
70
Block Runner ,
Disarming Bash
Two-handed
0 xp
0
1
5
One-handed
4930 xp
1
0
0
15
Armsman (1/5)
20
Fighting Stance ,
Armsman (2/5)
40
Armsman (3/5)
50
Savage Strike
60
Armsman (4/5)
80
Armsman (5/5)
100
Paralyzing Strike
Archery
0 xp
0
1
5
Light Armor
4840 xp
1
0
0
15
Agile Defender (1/5)
20
Agile Defender (2/5)
30
Custom Fit
40
Agile Defender (3/5)
50
Unhindered
60
Wind Walker
70
Matching Set
100
Deft Movement
Sneak
0 xp
0
2
0
Lockpicking
0 xp
0
2
5
Pickpocket
0 xp
0
2
0
Speech
0 xp
0
1
5
Alchemy
4930 xp
1
0
0
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Poisoner ,
Benefactor
40
Alchemist (3/5)
50
Experimenter (1/3)
60
Alchemist (4/5) ,
Concentrated Poison
70
Green Thumb ,
Experimenter (2/3)
80
Alchemist (5/5) ,
Snakeblood
90
Experimenter (3/3)
100
Purity
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
1
5
Restoration
3885 xp
0
9
0
15
Novice Restoration
20
Regeneration
25
Apprentice Restoration
30
Recovery (1/2)
40
Respite
50
Adept Restoration
60
Recovery (2/2)
90
Avoid Death
Alteration
0 xp
0
2
0
Enchanting
0 xp
0
1
5
Condition
Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.
Loadout
right hand
add right hand item
left hand
add left hand item
head
add head
hands
add hands
body
add body
feet
add feet
backpack
add backpack
ring
add ring
amulet
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.
Powers
Argonian
Resist Disease
constant
Your Argonian blood gives you 50% resistance to disease.
Waterbreathing
constant
Your Argonian lungs can breathe underwater.
Histskin
power · 1/day
Invoke the power of the Hist to recover Health ten times faster for 60 seconds.
The Serpent Stone
The Serpent Stone
power · 1/day
Paralyzes and does 25 points of damage per second to the target for 5 seconds.
Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.
Shouts
Add Shout
Add the shouts you plan to learn; set the words unlocked for each.
Consumables
Potions, Food & Drink
Craft Potion Effect
Potions, food and drink you find or buy. Their buffs are counted into your stats.
For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.
Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
295
Stamina
300
Magicka
190
Carry
250
Poison
50%
Disease
50%