Lvl 50
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Enchanted BladeSkyrimOne handed, Alteration, Light Armor, Restoration, Smithing and Enchanting build by @BennyMC18Published · Updated
One handed, Alteration, Light Armor, Restoration, Smithing and Enchanting
build
by @BennyMC18
Published · Updated
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lvl 50
Based on spent perk points
You get 23980 XP from skills
You need 34300 XP to level up
Race
Altmer
+10
Illusion
+5
Conjuration, Destruction, Restoration, Alteration, and Enchanting
Unlocks: Highborn, Highborn
Standing Stones
The Atronach Stone
Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.
Attributes
health
300
stamina
300
magica
190
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4930 xp
1
0
0
15
Steel Smithing
30
Elven Smithing
50
Advanced Armors
60
Arcane Blacksmith
70
Glass Smithing
100
Dragon Smithing
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
3120 xp
0
8
0
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
40
Armsman (3/5)
50
Critical Charge ,
Savage Strike
60
Armsman (4/5)
80
Armsman (5/5)
Archery
0 xp
0
1
5
Light Armor
2365 xp
0
7
0
15
Agile Defender (1/5)
20
Agile Defender (2/5)
30
Custom Fit
40
Agile Defender (3/5)
50
Unhindered
60
Agile Defender (4/5) ,
Wind Walker
70
Matching Set
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
0 xp
0
1
5
Illusion
0 xp
0
2
5
Conjuration
0 xp
0
2
0
Destruction
0 xp
0
2
0
Restoration
3885 xp
0
9
0
15
Novice Restoration
20
Regeneration
25
Apprentice Restoration
40
Respite
50
Adept Restoration
Alteration
4840 xp
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Adept Alteration ,
Magic Resistance (2/3)
70
Stability ,
Magic Resistance (3/3)
75
Expert Alteration
100
Atronach
Enchanting
4840 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5) ,
Soul Squeezer
30
Fire Enchanter
40
Enchanter (3/5) ,
Soul Siphon ,
Frost Enchanter
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect
Condition
Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.
Loadout
right hand
add right hand item
left hand
add left hand item
head
add head
hands
add hands
body
add body
feet
add feet
backpack
add backpack
ring
add ring
amulet
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.
Powers
Altmer
Highborn
constant
High Elves are born with 50 extra Magicka.
Highborn
power · 1/day
Regenerate Magicka faster for 60 seconds.
The Atronach Stone
The Atronach Stone
constant
Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.
Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.
Shouts
Add Shout
Add the shouts you plan to learn; set the words unlocked for each.
Consumables
Potions, Food & Drink
Craft Potion Effect
Potions, food and drink you find or buy. Their buffs are counted into your stats.
For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.
Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
300
Stamina
300
Magicka
290
Carry
250
Magic
30%