Melee bleed tank
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Your bleed effects have 35% more damage and 25% less duration.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Your melee weapons do +30% damage to crippled targets.
+30% damage against bleeding targets.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your Fists deal more damage based on your DR.
Deal +60% damage to Glowing Enemies.
You deal 20% more damage per crippled limb your target has.
Take 45% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Rads increase your chance to inflict 50 Rads with melee attacks!
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Regenerate HP while on a team based on your CHA.
Stimpaks and RadAway heal 60% faster.
Food in your inventory will spoil 90% slower.
Fusion Core duration is now doubled.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Bows, throwing, and melee weapons do +100% sneak attack damage.
V.A.T.S. criticals now do +100% damage.
Bleeding enemies you kill have a chance to explode based on your LCK.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Gain a chance to Deflect ranged attacks based on LCK.
You find more bottle caps based on your LCK.
Legendary perks
Produce 75% more rounds when crafting ammunition.
+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
Produce 75% more rounds when crafting ammunition.
+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
Effects (6)
+5% DMG per kill while on a Kill Streak. Max HP -50.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
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