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Level 300+
s2
p10
e10
c6
i8
a10
l10

Glowhunter
Fallout 76
Ghoul bowhunter
build
Published

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lvl
300+
S
2
+5
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Arms of Steel
lvl
70

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

P
10
+5
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

3
Hat Trick
lvl
2

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Bow Before Me
lvl
6

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

E
10
+5
2
All Night Long
lvl
41

The positive effects of pre-war alcohol last twice as long.

1
Cannibal
lvl
15

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

3
Hardy
lvl
27

Take 45% less damage from explosions.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

2
Radiation Power
lvl
50

Expend a small amount of Glow per hit to deal 15% bonus damage to targets.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

C
6
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

3
Party Boy
lvl
24

The positive effects of pre-war alcohol are tripled.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
8
2
Cryologist
lvl
40

Increase cryo damage based on your INT.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Demolition Expert
lvl
10

Your explosives do +40% damage.

A
10
+5
1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

2
Covert Operative
lvl
27

Your ranged attacks do an additional 30% sneak attack damage.

L
10
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

3
Glowing Criticals
lvl
100

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Action Diet
lvl
50

On kills, heal 8 HP and reduce how feral you are by 5%.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
10 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Instigating Poisoned Compound Bow
Instigating
Explosive
Glowing
Electrician's
lvl 50
309
101
3080.85/38s
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
20 (7%) 14.5 shots before AP is depleted
3.3
524.25
-4
-5%
Legendary effects
Instigating
+50% Damage Against Targets above 60% Health
Explosive
Projectiles Explode for +20% Weapon Damage
Glowing
Target Kills Increase Rads by a small amount.
Electrician's
When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
Modifications
Poison Arrows
Damage: -40%
Weight: +10%
Poison Damage: +36%
No Sights
Swap
Furious Prime Compound Bow
Furious
Vital
Luck
Polished
lvl 50
702
Fire Rate
18
shots per
10 sec
Semi-Auto
Ammo
1Ultracite Arrow
Range
0
173
347
100%50%
AP Cost
23 (8%) 12.6 shots before AP is depleted
3.9
517.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
Luck
Luck +3
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Modifications
Ultracite Arrows
Damage to Scorched +65%
No Sights
Two Shot Plasma Bow
Two Shot
Explosive
Intelligence
Satiated
lvl 45
267
119
Fire Rate
43
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
130
260
100%50%
AP Cost
28 (10%) 10.4 shots before AP is depleted
3.3
524.25
-4
-5%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Intelligence
Intelligence +3
Satiated
Kills Restore Hunger and Thirst
Modifications
Plasma Arrows
Damage: -40%
Weight: +10%
Energy Damage: +60%
No Sights
Furious Cryo Compound Bow
Furious
Crippling
Lucky Hit
Fracturer's
lvl 50
491
168
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
20 (7%) 14.5 shots before AP is depleted
3.3
524.25
-4
-5%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
Lucky Hit
Critical Charge: +15
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Modifications
Cryo Arrows
Damage: -40%
Weight: +10%
Cryo Damage: +60%
No Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Nocturnal Dense Covert Scout Armor Chest Piece
Nocturnal
+4 PER and AGI while Cloaked
Perception
Perception +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
62
62
15
28
17
17
P
 
+2
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Treated Undershirt & Jeans
Vault Style
Endurance +2, Intelligence +5, Luck +3
Treated Lining
Improved Charisma and Intelligence.
lvl 1
10
10
6
48
15
15
E
 
+2
I
 
+5
L
 
+3
Nocturnal Deep Pocketed Covert Scout Armor Left Arm
Nocturnal
+4 PER and AGI while Cloaked
Cryologist's
Cryo resistance: +50
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Shadowed
Stealth in Shadows +0.05
Deep Pocketed
Carry Weight +10
lvl 40
23
25
7
13
7
57
Carry Weight
 
+10
Nocturnal Deep Pocketed Covert Scout Armor Right Arm
Nocturnal
+4 PER and AGI while Cloaked
Perception
Perception +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Shadowed
Stealth in Shadows +0.05
Deep Pocketed
Carry Weight +10
lvl 40
23
25
7
13
7
7
P
 
+2
Carry Weight
 
+10
Nocturnal Deep Pocketed Covert Scout Armor Left Leg
Nocturnal
+4 PER and AGI while Cloaked
Perception
Perception +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Shadowed
Stealth in Shadows +0.05
Deep Pocketed
Carry Weight +10
lvl 40
23
25
7
13
7
7
P
 
+2
Carry Weight
 
+10
Chameleon Deep Pocketed Covert Scout Armor Right Leg
Chameleon
Become Invisible While Sneaking and Not Moving
Poisoner's
Poison resistance: +50
Acrobat's
Fall Damage -0.5
Shadowed
Stealth in Shadows +0.05
Deep Pocketed
Carry Weight +10
lvl 40
23
25
7
70
7
7
Carry Weight
 
+10
Armor stats
Set:
Covert Scout Armor
full (5 / 5)
 
164
 
172
 
49
 
185
 
60
 
110
E
 
+2
I
 
+5
L
 
+3
P
 
+6
Carry Weight
 
+160
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (520.5 / 521)
Glow: 1000
Caps: 36000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
23 / 30
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
10
29
22
9
25
23
21
S.
P.
E.
C.
I.
A.
L.
Carry Weight
385
AP
290
HP
521
XP
+88%
Resistances
164
172
49
185
60
110
0
Evasion Chance
0.076
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